1.1 KiB
1.1 KiB
ZeroTier Unity LLAPI
We've tried to replicate the behavior of the Unity3D LLAPI to make using ZeroTier as easy as possible. Everything is handled via a ZeroTierNetworkInterface object. You can use it as follows:
Creating a host and receiving data
public class MyObject
{
private ZeroTierNetworkInterface zt;
void Start()
{
zt = new ZeroTierNetworkInterface("/Users/Bob/UnityGame/nc_8c493f5bef1747a6");
zt.AddHost();
}
void Update()
{
NetworkEventType ne = zt.Receive();
switch(ne)
{
case NetworkEventType.ConnectEvent:
Debug.Log("Client connected!");
break;
case NetworkEventType.DataEvent:
Debug.Log("Received data from client!");
}
}
}
Connecting to a server and sending a message
public class MyObject { private ZeroTierNetworkInterface zt;
void Start()
{
zt = new ZeroTierNetworkInterface("/Users/Bob/UnityGame/nc_8c493f5bef1747a6");
byte error;
int conn_id = zt.Connect(0, "192.168.0.50", "8080", out error);
if(conn_id) {
zt.Send(conn_id, "Welcome to the machine!", 24, error);
}
else {
Debug.Log("Unable to connect to host");
}
}
}