ZeroTier Unity LLAPI ==== We've tried to replicate the behavior of the Unity3D LLAPI to make using ZeroTier as easy as possible. Everything is handled via a `ZeroTierNetworkInterface` object. You can use it as follows: ## Creating a host and receiving data ``` public class MyObject { private ZeroTierNetworkInterface zt; void Start() { zt = new ZeroTierNetworkInterface("/Users/Bob/UnityGame/nc_8c493f5bef1747a6"); zt.AddHost(); } void Update() { NetworkEventType ne = zt.Receive(); switch(ne) { case NetworkEventType.ConnectEvent: Debug.Log("Client connected!"); break; case NetworkEventType.DataEvent: Debug.Log("Received data from client!"); } } } ``` ## Connecting to a server and sending a message public class MyObject { private ZeroTierNetworkInterface zt; void Start() { zt = new ZeroTierNetworkInterface("/Users/Bob/UnityGame/nc_8c493f5bef1747a6"); byte error; int conn_id = zt.Connect(0, "192.168.0.50", "8080", out error); if(conn_id) { zt.Send(conn_id, "Welcome to the machine!", 24, error); } else { Debug.Log("Unable to connect to host"); } } }