updated phrasing

This commit is contained in:
Joseph Henry
2016-06-21 12:59:44 -07:00
parent a37b03c77f
commit 678a515496
2 changed files with 16 additions and 3 deletions

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docs/todo.md Normal file
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Apple
* Create shared/dynamic targets for OSX
General
* Trim down makefiles
Unity
* check for mem leaks surrounding managed/unmanaged barrier
* find root of 2X buffer size requirement issue
* check that cross-thread oprations are handled correctly
* check that .IsRunning() doesn't bork the entire system anymore
* Allow max packet size configuration
* Handle exceptions from unmanaged code

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@@ -10,12 +10,12 @@ Also stop by our [community section](https://www.zerotier.com/community/) for mo
## Current Integrations
### Apple
We've created a single XCode project which will build every target you need for iOS/OSX/Unity development. It's located [here](/integrations/Apple)
#### iOS
We've created a single [XCode project] which will build every target you need for iOS/OSX/Unity development. You'll want to grab that project, build the target for the type of development you want to do and then use it in one of the platform-specific integration tutorials below:
##### iOS
- [Embedding within an app](../docs/ios_zt_sdk.md)
- [Unity3D plugin](../docs/unity3d_ios_zt_sdk.md)
#### OSX
##### OSX
- [Embedding within an app](../docs/osx_zt_sdk.md)
- [Dynamic-linking into an app/service at runtime](../docs/osx_zt_sdk.md)
- [Unity3D plugin](../docs/unity3d_osx_zt_sdk.md)