updated phrasing
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docs/todo.md
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Apple
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* Create shared/dynamic targets for OSX
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General
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* Trim down makefiles
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Unity
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* check for mem leaks surrounding managed/unmanaged barrier
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* find root of 2X buffer size requirement issue
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* check that cross-thread oprations are handled correctly
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* check that .IsRunning() doesn't bork the entire system anymore
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* Allow max packet size configuration
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* Handle exceptions from unmanaged code
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@@ -10,12 +10,12 @@ Also stop by our [community section](https://www.zerotier.com/community/) for mo
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## Current Integrations
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### Apple
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We've created a single XCode project which will build every target you need for iOS/OSX/Unity development. It's located [here](/integrations/Apple)
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#### iOS
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We've created a single [XCode project] which will build every target you need for iOS/OSX/Unity development. You'll want to grab that project, build the target for the type of development you want to do and then use it in one of the platform-specific integration tutorials below:
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##### iOS
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- [Embedding within an app](../docs/ios_zt_sdk.md)
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- [Unity3D plugin](../docs/unity3d_ios_zt_sdk.md)
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#### OSX
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##### OSX
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- [Embedding within an app](../docs/osx_zt_sdk.md)
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- [Dynamic-linking into an app/service at runtime](../docs/osx_zt_sdk.md)
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- [Unity3D plugin](../docs/unity3d_osx_zt_sdk.md)
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