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docs/zt_llapi_unity.md
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docs/zt_llapi_unity.md
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ZeroTier Unity LLAPI
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====
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We've tried to replicate the behavior of the Unity3D LLAPI to make using ZeroTier as easy as possible. Everything is handled via a `ZeroTierNetworkInterface` object. You can use it as follows:
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## Creating a host and receiving data
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```
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public class MyObject
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{
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private ZeroTierNetworkInterface zt;
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void Start()
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{
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zt = new ZeroTierNetworkInterface("/Users/Bob/UnityGame/nc_8c493f5bef1747a6");
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zt.AddHost();
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}
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void Update()
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{
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NetworkEventType ne = zt.Receive();
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switch(ne)
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{
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case NetworkEventType.ConnectEvent:
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Debug.Log("Client connected!");
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break;
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case NetworkEventType.DataEvent:
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Debug.Log("Received data from client!");
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}
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}
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}
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```
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## Connecting to a server and sending a message
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public class MyObject
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{
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private ZeroTierNetworkInterface zt;
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void Start()
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{
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zt = new ZeroTierNetworkInterface("/Users/Bob/UnityGame/nc_8c493f5bef1747a6");
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byte error;
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int conn_id = zt.Connect(0, "192.168.0.50", "8080", out error);
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if(conn_id) {
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zt.Send(conn_id, "Welcome to the machine!", 24, error);
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}
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else {
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Debug.Log("Unable to connect to host");
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}
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}
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}
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