RX API improvements
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@@ -4,6 +4,7 @@ using System.Threading;
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using System.Runtime.Serialization.Formatters.Binary;
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using System.IO;
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using UnityEngine.UI;
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using UnityEngine.Networking;
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public class Demo : MonoBehaviour
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{
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@@ -131,13 +132,13 @@ public class Demo : MonoBehaviour
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input.text = "172.22.211.245";
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go = GameObject.Find ("inputServerPort");
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input = go.GetComponents<InputField> () [0];
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input.text = "8888";
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input.text = "8887";
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go = GameObject.Find ("inputMessage");
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input = go.GetComponents<InputField> () [0];
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input.text = "Welcome to the machine";
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// Create new instance of ZeroTier in separate thread
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zt = new ZeroTierNetworkInterface ("/Users/Joseph/utest2");
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zt = new ZeroTierNetworkInterface ("/Users/Joseph/utest2/nc_565799d8f6e1c11a");
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/* This new instance will communicate via a named pipe, so any
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* API calls (ZeroTier.Connect(), ZeroTier.Send(), etc) will be sent to the service
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@@ -153,6 +154,38 @@ public class Demo : MonoBehaviour
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// Update is called once per frame
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void Update () {
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/*
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if (text) {
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text.text = IsRunning() ? "ZeroTier Status: Online" : "ZeroTier Status: Offline";
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}
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*/
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// ---
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int recHostId;
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int connectionId;
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int channelId;
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byte[] recBuffer = new byte[1024];
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int bufferSize = 1024;
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int dataSize;
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byte error;
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NetworkEventType recData = zt.Receive(out recHostId, out connectionId, out channelId, recBuffer, bufferSize, out dataSize, out error);
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switch (recData)
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{
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case NetworkEventType.Nothing: //1
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break;
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case NetworkEventType.ConnectEvent: //2
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Debug.Log("NetworkEventType.ConnectEvent");
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break;
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case NetworkEventType.DataEvent: //3
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Debug.Log("NetworkEventType.DataEvent");
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break;
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case NetworkEventType.DisconnectEvent: //4
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Debug.Log("NetworkEventType.DisconnectEvent");
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break;
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}
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// ---
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/*
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GameObject go = GameObject.Find ("_txtStatusIndicator");
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@@ -169,14 +202,8 @@ public class Demo : MonoBehaviour
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Vector3 rotvec = new Vector3 (10f, 10f, 10f);
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go.transform.Rotate (rotvec, speed * Time.deltaTime);
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}
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*/
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/*
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GameObject go = GameObject.Find("ZTCube");
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Text text = go.GetComponents<Text> ()[0];
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if (text) {
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text.text = IsRunning() ? "ZeroTier Status: Online" : "ZeroTier Status: Offline";
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}
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*/
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}
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}
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@@ -114,7 +114,9 @@ public class ZeroTierNetworkInterface {
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[DllImport (DLL_PATH)]
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unsafe private static extern int zt_recv(int sockfd, string buf, int len);
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[DllImport (DLL_PATH)]
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unsafe private static extern int zt_send(int sockfd, string buf, int len);
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unsafe private static extern int zt_send(int sockfd, IntPtr buf, int len);
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[DllImport (DLL_PATH)]
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unsafe private static extern int zt_set_nonblock(int sockfd);
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// ZT Thread controls
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[DllImport (DLL_PATH)]
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@@ -140,6 +142,7 @@ public class ZeroTierNetworkInterface {
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Marshal.GetFunctionPointerForDelegate(callback_delegate);
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// Call the API passing along the function pointer.
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SetDebugFunction( intptr_delegate );
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Debug.Log ("rpc_path = " + rpc_path);
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unity_start_service (rpc_path);
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}
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@@ -202,6 +205,10 @@ public class ZeroTierNetworkInterface {
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GCHandle sockaddr_ptr = ZeroTierUtils.Generate_unmananged_sockaddr("0.0.0.0" + ":" + port);
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IntPtr pSockAddr = sockaddr_ptr.AddrOfPinnedObject ();
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int addrlen = Marshal.SizeOf (pSockAddr);
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// Set socket to non-blocking for RX polling in Receive()
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zt_set_nonblock(sockfd);
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return zt_bind (sockfd, pSockAddr, addrlen);
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}
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@@ -219,6 +226,10 @@ public class ZeroTierNetworkInterface {
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IntPtr pSockAddr = sockaddr_ptr.AddrOfPinnedObject ();
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int addrlen = Marshal.SizeOf (pSockAddr);
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error = (byte)zt_connect (sockfd, pSockAddr, addrlen);
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// Set socket to non-blocking for RX polling in Receive()
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zt_set_nonblock(sockfd);
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return sockfd;
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}
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@@ -239,32 +250,9 @@ public class ZeroTierNetworkInterface {
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{
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return zt_close (fd);
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}
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// Sends data out over the network
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/*
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public int Send(int fd, char[] buf, int len, out byte error)
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{
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int bytes_written = 0;
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error = 0;
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GCHandle buf_handle = GCHandle.Alloc (buf, GCHandleType.Pinned);
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IntPtr pBufPtr = buf_handle.AddrOfPinnedObject ();
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if((bytes_written = zt_send (fd, pBufPtr, len)) < 0) {
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error = (byte)bytes_written;
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}
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return bytes_written;
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}
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*/
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// Structure used to house arrays meant to be sent to unmanaged memory and passed to the
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// ZeroTier service
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public struct UnityArrayInput
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{
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public IntPtr array;
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}
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// Write data to a ZeroTier socket
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/*
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public int Send(int fd, char[] buf, int len, out byte error)
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{
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GCHandle buf_handle = GCHandle.Alloc (buf, GCHandleType.Pinned);
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@@ -278,41 +266,52 @@ public class ZeroTierNetworkInterface {
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}
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return bytes_written;
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}
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// Sends data out over the network
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/*
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public int Send(int fd, char[] bufx, int len, out byte error)
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{
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char[] buf = "this is another test".ToCharArray();
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UnityArrayInput data = new UnityArrayInput ();
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data.array = Marshal.AllocHGlobal (Marshal.SizeOf (typeof(char))*buf.Length);
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//data.len = buf.Length;
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int bytes_written = 0;
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error = 0;
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try
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{
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//Marshal.Copy(buf, 0, data.array, buf.Length);
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Debug.Log(buf.Length);
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// ZT API call
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if((bytes_written = zt_send (fd, data.array, buf.Length)) < 0) {
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error = (byte)bytes_written;
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}
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return bytes_written;
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}
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finally
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{
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Marshal.FreeHGlobal (data.array);
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}
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return 0;
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}
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*/
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// Checks for data to RX
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public int OnReceive(int fd, byte[] buf, int len)
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// Write data to a ZeroTier socket
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public int Send(int fd, char[] buf, int len, out byte error)
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{
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return 0;
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//return zt_read(fd, buf, len);
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GCHandle handle = GCHandle.Alloc(buf, GCHandleType.Pinned);
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IntPtr ptr = handle.AddrOfPinnedObject();
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error = 0;
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int bytes_written;
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// FIXME: Sending a length of 2X the buffer size seems to fix the object pinning issue
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if((bytes_written = zt_send(fd, ptr, len*2)) < 0) {
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error = (byte)bytes_written;
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}
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return bytes_written;
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}
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// Checks for data to RX
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/*
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public enum NetworkEventType
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{
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DataEvent,
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ConnectEvent,
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DisconnectEvent,
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Nothing,
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BroadcastEvent
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}
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*/
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public NetworkEventType Receive(out int hostId, out int connectionId, out int channelId, byte[] buffer, int bufferSize, out int receivedSize, out byte error)
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{
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int res;
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res = zt_recv (connectionId, buffer, bufferSize);
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// FIXME: Not quite semantically the same, but close enough for alpha release?
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// FIXME: Get notifications of disconnect events?
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if (res == -1) {
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error = -1;
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return NetworkEventType.DisconnectEvent;
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}
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if(res == 0) {
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error = 0;
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return NetworkEventType.Nothing; // No data read
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}
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if (res > 0) {
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receivedSize = res;
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Marshal.Copy(buffer, buffer, 0, res);
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return NetworkEventType.DataEvent; // Data read into buffer
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}
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}
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}
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@@ -74,6 +74,7 @@ ssize_t zt_recvmsg(RECVMSG_SIG);
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#if defined(__UNITY_3D__)
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ssize_t zt_recv(int fd, void *buf, int len);
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ssize_t zt_send(int fd, void *buf, int len);
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int zt_set_nonblock(int fd);
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#endif
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@@ -303,6 +303,8 @@ const char *get_netpath() {
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#if defined(__UNITY_3D__)
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// Just expose some basic calls for configuring and RX/TXing through ZT sockets
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ssize_t zt_send(int fd, void *buf, int len)
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{
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return write(fd, buf, len);
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@@ -313,17 +315,10 @@ const char *get_netpath() {
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return read(fd, buf, len);
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}
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/*
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ssize_t zt_send(int fd, struct UnityArrayInput *buf, int len)
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{
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return write(fd, buf->array, len);
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}
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ssize_t zt_recv(int fd, struct UnityArrayInput *buf, int len)
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{
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return read(fd, buf->array, len);
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}
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*/
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int zt_set_nonblock(int fd)
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{
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return fcntl(fd, F_SETFL, O_NONBLOCK);
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}
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#endif
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// ------------------------------------------------------------------------------
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