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Unity3D OSX + ZeroTier SDK
====
Welcome!
We want your Unity apps to talk *directly* over a flat, secure, no-config virtual network without sending everything into the "cloud". Thus, we introduce the ZeroTier-Unity3D integration!
Our implementation currently intends to be the bare minimum required to get your Unity application to talk over ZeroTier virtual networks. As a result, we've created an API that is very similar to the classic BSD-style sockets API. With this basic API it is possible to construct more abstracted network layers much like Unity's LLAPI and HLAPI.
***
## API
- `Join(nwid)`: Joins a ZeroTier virtual network
- `Leave(nwid)`: Leaves a ZeroTier virtual network
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- `Socket(family, type, protocol)`: Creates a ZeroTier-administered socket (returns an `fd`)
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- `Bind(fd, addr, port)`: Binds to that socket on the address and port given
- `Listen(fd, backlog)`: Puts a socket into a listening state
- `Accept(fd)`: Accepts an incoming connection
- `Connect(fd, addr, port)`: Connects to an endpoint associated with the given `fd`
- `Write(fd, buf, len)`: Sends data to the endpoint associated with the given `fd`
- `Read(fd, buf, len)`: Receives data from an endpoint associated with the given `fd`
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- `SendTo(fd, buf, len, flags, addr, port)`: Sends data to a given address
- `RecvFrom(fd, ref buf, len, flags, addr, port)`: Receives data
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- `Close(fd)`: Closes a connection to an endpoint
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***
## Adding ZeroTier to your Unity app
**Step 1: Create virtual ZeroTier [virtual network](https://my.zerotier.com/)**
**Step 2: Add plugin to Unity project**
- Create folder `Assets/Plugins`
- Place `ZeroTierSDK_Unity3D_OSX.bundle` in folder
**Step 3: Include wrapper class source**
- Drag `ZTSDK.cs` into your `Assets` folder.
- Add a file `Assets/smcs.rsp` containing the flag `-unsafe`. This is needed to execute the native library.
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**Step 4: Create and use a `ZTSDK` object**
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- See examples below for how to use it!
***
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## Listening for a connection
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```
public class Example
{
public ZTSDK zt;
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public void example_server()
{
zt = new ZTSDK (); // Start interface
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zt.Join("8056c2e21c000001"); // Join your network
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Thread connectThread = new Thread(() => {
// Create ZeroTier-administered socket
int sock = zt.Socket ((int)AddressFamily.InterNetwork, (int)SocketType.Stream, (int)ProtocolType.Unspecified);
zt.Bind(sock, "0.0.0.0", 8000);
zt.Listen(sock, 1);
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// Accept client connection
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int accept_sock = -1;
while(accept_res < 0) {
accept_sock = zt.Accept(sock);
}
// Read data from client
char[] msg = new char[1024];
int bytes_read = 0;
while(bytes_read >= 0) {
bytes_read = zt.Read(accept_sock, ref msg, 80);
string msgstr = new string(msg);
Debug.Log("MSG (" + bytes_read + "):" + msgstr);
}
});
connectThread.IsBackground = true;
connectThread.Start();
}
}
```
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## Establishing a connection
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```
public class Example
{
public ZTSDK zt;
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public void example_client()
{
zt = new ZTSDK ();
zt.Join("8056c2e21c000001");
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Thread connectThread = new Thread(() => {
// Create ZeroTier-administered socket
int sock = zt.Socket ((int)AddressFamily.InterNetwork, (int)SocketType.Stream, (int)ProtocolType.Unspecified);
zt.Connect (sock, "0.0.0.0",8000);
zt.Write(sock, "Welcome to the machine!", 24);
});
connectThread.IsBackground = true;
connectThread.Start();
}
}
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```