Unity3D OSX + ZeroTier SDK ==== Welcome! We want your Unity apps to talk *directly* over a flat, secure, no-config virtual network without sending everything into the "cloud". Thus, we introduce the ZeroTier-Unity3D integration! Our implementation currently intends to be the bare minimum required to get your Unity application to talk over ZeroTier virtual networks. As a result, we've created an API that is very similar to the classic BSD-style sockets API. With this basic API it is possible to construct more abstracted network layers much like Unity's LLAPI and HLAPI. *** ## API - `Join(nwid)`: Joins a ZeroTier virtual network - `Leave(nwid)`: Leaves a ZeroTier virtual network - `Socket(family, type, protocol)`: Creates a ZeroTier-administered socket (returns an `fd`) - `Bind(fd, addr, port)`: Binds to that socket on the address and port given - `Listen(fd, backlog)`: Puts a socket into a listening state - `Accept(fd)`: Accepts an incoming connection - `Connect(fd, addr, port)`: Connects to an endpoint associated with the given `fd` - `Write(fd, buf, len)`: Sends data to the endpoint associated with the given `fd` - `Read(fd, buf, len)`: Receives data from an endpoint associated with the given `fd` - `SendTo(fd, buf, len, flags, addr, port)`: Sends data to a given address - `RecvFrom(fd, ref buf, len, flags, addr, port)`: Receives data - `Close(fd)`: Closes a connection to an endpoint *** ## Adding ZeroTier to your Unity app **Step 1: Create virtual ZeroTier [virtual network](https://my.zerotier.com/)** **Step 2: Add plugin to Unity project** - Create folder `Assets/Plugins` - Place `ZeroTierSDK_Unity3D_OSX.bundle` in folder **Step 3: Include wrapper class source** - Drag `ZTSDK.cs` into your `Assets` folder. - Add a file `Assets/smcs.rsp` containing the flag `-unsafe`. This is needed to execute the native library. **Step 4: Create and use a `ZTSDK` object** - See examples below for how to use it! *** ## Listening for a connection ``` public class Example { public ZTSDK zt; public void example_server() { zt = new ZTSDK (); // Start interface zt.Join("8056c2e21c000001"); // Join your network Thread connectThread = new Thread(() => { // Create ZeroTier-administered socket int sock = zt.Socket ((int)AddressFamily.InterNetwork, (int)SocketType.Stream, (int)ProtocolType.Unspecified); zt.Bind(sock, "0.0.0.0", 8000); zt.Listen(sock, 1); // Accept client connection int accept_sock = -1; while(accept_res < 0) { accept_sock = zt.Accept(sock); } // Read data from client char[] msg = new char[1024]; int bytes_read = 0; while(bytes_read >= 0) { bytes_read = zt.Read(accept_sock, ref msg, 80); string msgstr = new string(msg); Debug.Log("MSG (" + bytes_read + "):" + msgstr); } }); connectThread.IsBackground = true; connectThread.Start(); } } ``` ## Establishing a connection ``` public class Example { public ZTSDK zt; public void example_client() { zt = new ZTSDK (); zt.Join("8056c2e21c000001"); Thread connectThread = new Thread(() => { // Create ZeroTier-administered socket int sock = zt.Socket ((int)AddressFamily.InterNetwork, (int)SocketType.Stream, (int)ProtocolType.Unspecified); zt.Connect (sock, "0.0.0.0",8000); zt.Write(sock, "Welcome to the machine!", 24); }); connectThread.IsBackground = true; connectThread.Start(); } } ```