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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-gamelift/include/aws/gamelift/model/DescribeRuntimeConfigurationResult.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/gamelift/model/RuntimeConfiguration.h>
#include <utility>
namespace Aws
{
template<typename RESULT_TYPE>
class AmazonWebServiceResult;
namespace Utils
{
namespace Json
{
class JsonValue;
} // namespace Json
} // namespace Utils
namespace GameLift
{
namespace Model
{
/**
* <p>Represents the returned data in response to a request action.</p><p><h3>See
* Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeRuntimeConfigurationOutput">AWS
* API Reference</a></p>
*/
class AWS_GAMELIFT_API DescribeRuntimeConfigurationResult
{
public:
DescribeRuntimeConfigurationResult();
DescribeRuntimeConfigurationResult(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
DescribeRuntimeConfigurationResult& operator=(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
/**
* <p>Instructions describing how server processes should be launched and
* maintained on each instance in the fleet.</p>
*/
inline const RuntimeConfiguration& GetRuntimeConfiguration() const{ return m_runtimeConfiguration; }
/**
* <p>Instructions describing how server processes should be launched and
* maintained on each instance in the fleet.</p>
*/
inline void SetRuntimeConfiguration(const RuntimeConfiguration& value) { m_runtimeConfiguration = value; }
/**
* <p>Instructions describing how server processes should be launched and
* maintained on each instance in the fleet.</p>
*/
inline void SetRuntimeConfiguration(RuntimeConfiguration&& value) { m_runtimeConfiguration = std::move(value); }
/**
* <p>Instructions describing how server processes should be launched and
* maintained on each instance in the fleet.</p>
*/
inline DescribeRuntimeConfigurationResult& WithRuntimeConfiguration(const RuntimeConfiguration& value) { SetRuntimeConfiguration(value); return *this;}
/**
* <p>Instructions describing how server processes should be launched and
* maintained on each instance in the fleet.</p>
*/
inline DescribeRuntimeConfigurationResult& WithRuntimeConfiguration(RuntimeConfiguration&& value) { SetRuntimeConfiguration(std::move(value)); return *this;}
private:
RuntimeConfiguration m_runtimeConfiguration;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws