79 lines
2.5 KiB
C
79 lines
2.5 KiB
C
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/gamelift/model/RuntimeConfiguration.h>
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#include <utility>
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namespace Aws
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{
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template<typename RESULT_TYPE>
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class AmazonWebServiceResult;
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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} // namespace Json
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} // namespace Utils
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namespace GameLift
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{
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namespace Model
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{
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/**
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* <p>Represents the returned data in response to a request action.</p><p><h3>See
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* Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeRuntimeConfigurationOutput">AWS
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* API Reference</a></p>
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*/
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class AWS_GAMELIFT_API DescribeRuntimeConfigurationResult
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{
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public:
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DescribeRuntimeConfigurationResult();
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DescribeRuntimeConfigurationResult(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
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DescribeRuntimeConfigurationResult& operator=(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
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/**
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* <p>Instructions describing how server processes should be launched and
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* maintained on each instance in the fleet.</p>
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*/
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inline const RuntimeConfiguration& GetRuntimeConfiguration() const{ return m_runtimeConfiguration; }
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/**
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* <p>Instructions describing how server processes should be launched and
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* maintained on each instance in the fleet.</p>
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*/
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inline void SetRuntimeConfiguration(const RuntimeConfiguration& value) { m_runtimeConfiguration = value; }
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/**
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* <p>Instructions describing how server processes should be launched and
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* maintained on each instance in the fleet.</p>
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*/
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inline void SetRuntimeConfiguration(RuntimeConfiguration&& value) { m_runtimeConfiguration = std::move(value); }
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/**
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* <p>Instructions describing how server processes should be launched and
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* maintained on each instance in the fleet.</p>
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*/
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inline DescribeRuntimeConfigurationResult& WithRuntimeConfiguration(const RuntimeConfiguration& value) { SetRuntimeConfiguration(value); return *this;}
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/**
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* <p>Instructions describing how server processes should be launched and
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* maintained on each instance in the fleet.</p>
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*/
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inline DescribeRuntimeConfigurationResult& WithRuntimeConfiguration(RuntimeConfiguration&& value) { SetRuntimeConfiguration(std::move(value)); return *this;}
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private:
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RuntimeConfiguration m_runtimeConfiguration;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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