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zhangyang-libzt/docs/zt_llapi_unity.md
2016-06-17 16:23:10 -07:00

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ZeroTier Unity LLAPI
====
We've tried to replicate the behavior of the Unity3D LLAPI to make using ZeroTier as easy as possible. All you need to do is add the `ZeroTierSDK_Unity3D_YOUR-PLATFORM` library to the `assets/plugins` folder of your project and start using the `ZeroTierNetworkInterface`:
## Creating a host and receiving data
```
public class MyObject
{
private ZeroTierNetworkInterface zt;
void Start()
{
zt = new ZeroTierNetworkInterface("/Users/Bob/UnityGame/nc_8c493f5bef1747a6");
zt.AddHost(8888);
}
void Update()
{
int hostId;
int connectionId;
int channelId;
byte[] buffer;
int bufferSize;
int receivedSize;
byte error;
NetworkEventType ne = zt.Receive(out hostId, out connectionId, out channelId, buffer, bufferSize, out receivedSize, out error);
switch(ne)
{
case NetworkEventType.ConnectEvent:
Debug.Log("Client connected!");
break;
case NetworkEventType.DataEvent:
Debug.Log("Received data from client!");
}
}
}
```
## Connecting to a server and sending a message
```
public class MyObject
{
private ZeroTierNetworkInterface zt;
void Start()
{
zt = new ZeroTierNetworkInterface("/Users/Bob/UnityGame/nc_8c493f5bef1747a6");
byte error;
int conn_id = zt.Connect(0, "192.168.0.50", "8080", out error);
if(conn_id) {
zt.Send(conn_id, "Welcome to the machine!", 24, error);
}
else {
Debug.Log("Unable to connect to host");
}
}
}
```