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zhangyang-libzt/integrations/Unity3D/Assets/OBJ-IO/Plugins/Mesh/OBJ/OBJMaterial.cs

42 lines
1.7 KiB
C#

using UnityEngine;
public class OBJMaterial
{
//------------------------------------------------------------------------------------------------------------
public OBJMaterial(string lMaterialName)
{
m_Name = lMaterialName;
}
//------------------------------------------------------------------------------------------------------------
public string m_Name;
//------------------------------------------------------------------------------------------------------------
public Color m_AmbientColor;
public Color m_DiffuseColor;
public Color m_SpecularColor;
public float m_SpecularCoefficient;
//------------------------------------------------------------------------------------------------------------
public float m_Transparency;
//------------------------------------------------------------------------------------------------------------
public int m_IlluminationModel;
//------------------------------------------------------------------------------------------------------------
public string m_AmbientTextureMap;
public string m_DiffuseTextureMap;
//------------------------------------------------------------------------------------------------------------
public string m_SpecularTextureMap;
public string m_SpecularHighlightTextureMap;
//------------------------------------------------------------------------------------------------------------
public string m_BumpMap;
public string m_DisplacementMap;
public string m_StencilDecalMap;
//------------------------------------------------------------------------------------------------------------
public string m_AlphaTextureMap;
}