using UnityEngine; public class OBJMaterial { //------------------------------------------------------------------------------------------------------------ public OBJMaterial(string lMaterialName) { m_Name = lMaterialName; } //------------------------------------------------------------------------------------------------------------ public string m_Name; //------------------------------------------------------------------------------------------------------------ public Color m_AmbientColor; public Color m_DiffuseColor; public Color m_SpecularColor; public float m_SpecularCoefficient; //------------------------------------------------------------------------------------------------------------ public float m_Transparency; //------------------------------------------------------------------------------------------------------------ public int m_IlluminationModel; //------------------------------------------------------------------------------------------------------------ public string m_AmbientTextureMap; public string m_DiffuseTextureMap; //------------------------------------------------------------------------------------------------------------ public string m_SpecularTextureMap; public string m_SpecularHighlightTextureMap; //------------------------------------------------------------------------------------------------------------ public string m_BumpMap; public string m_DisplacementMap; public string m_StencilDecalMap; //------------------------------------------------------------------------------------------------------------ public string m_AlphaTextureMap; }