libzt
Embed ZeroTier directly into your app
A library version of ZeroTier, libzt makes it easy to securely connect devices, servers, cloud VMs, containers, and apps everywhere and manage them at scale. Now you can bake this ability directly into your app or service using your preferred language. We provide a POSIX-like socket API supporting SOCK_STREAM, SOCK_DGRAM, and SOCK_RAW to make the integration simple. There's no need for system-wide virtual interfaces. This connection is exclusive to your app and fully encrypted via the Salsa20 cipher. For a more in-depth discussion on the technical side of ZeroTier, check out our Manual
C++ Example
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include "libzt.h"
int main()
{
char *str = "welcome to the machine";
char *remoteIp = "10.8.8.42";
int remotePort = 8080;
int fd, err = 0;
struct sockaddr_in addr;
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = inet_addr(remoteIp);
addr.sin_port = htons(remotePort);
zts_startjoin("path", 0xc7cd7c981b0f52a2); // config path, network ID
if ((fd = zts_socket(AF_INET, SOCK_STREAM, 0)) < 0) {
printf("error creating socket\n");
}
if ((err = zts_connect(fd, (const struct sockaddr *)&addr, sizeof(addr))) < 0) {
printf("error connecting to remote host\n");
}
if ((err = zts_write(fd, str, strlen(str))) < 0) {
printf("error writing to socket\n");
}
zts_close(fd);
zts_stop();
return 0;
}
For an example using only the Virtual Layer 2, see examples/layer2
Build
We recommend using CMake and clang.
git submodule init
git submodule update
make patch
cmake -H. -Bbuild -DCMAKE_BUILD_TYPE=Debug
cmake --build build
Builds are placed in bin\lib. Change CMAKE_BUILD_TYPE to Release for a smaller and optimized build.
Commercial License
If you want a commercial license to use libzt in your product contact us directly via contact@zerotier.com