Updated documentation

This commit is contained in:
Joseph Henry
2019-03-18 14:22:02 -07:00
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README.md
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# libzt
Library version of [ZeroTier](https://github.com/zerotier/ZeroTierOne)
# ZeroTier SDK (libzt, libztcore)
Library edition of [ZeroTier](https://github.com/zerotier/ZeroTierOne)
***
<a href="https://www.zerotier.com/?pk_campaign=github_libzt"><img src="https://raw.githubusercontent.com/zerotier/ZeroTierOne/master/artwork/ZeroTierIcon.png" width="128" height="128" align="left" hspace="20" vspace="9"></a>
**libzt** makes it easy to securely connect devices, servers, cloud VMs, containers, and apps everywhere and manage them at scale. We provide a socket-like API supporting `SOCK_STREAM`, `SOCK_DGRAM`, and `SOCK_RAW`. There's no need for system-wide virtual interfaces. This connection is exclusive to your app and fully encrypted via the [Salsa20](https://en.wikipedia.org/wiki/Salsa20) cipher. For a more in-depth discussion on the technical side of ZeroTier, check out our [Manual](https://www.zerotier.com/manual.shtml?pk_campaign=github_libzt)
<hr>
[![irc](https://img.shields.io/badge/IRC-%23zerotier%20on%20freenode-orange.svg)](https://webchat.freenode.net/?channels=zerotier)
| Platform | Static | Shared | Package | Example project/code | Library build instructions
| --------- | --- | --- | --- | --- | --- |
| macOS | [libzt.a](https://download.zerotier.com/RELEASES/1.2.12/dist/libzt/macos/libzt-1.2.0r1-macOS-10.13.6-x64-release.a) | [libzt.dylib](https://download.zerotier.com/RELEASES/1.2.12/dist/libzt/macos/libzt-1.2.0r1-macOS-10.13.6-x64-release.dylib) | | | see below |
| iOS | [libzt.a](https://download.zerotier.com/RELEASES/1.2.12/dist/libzt/ios/libzt-1.2.0r1-ios-arm64-static-release.tar.tar.gz) | | [zt.framework](https://download.zerotier.com/RELEASES/1.2.12/dist/libzt/ios/libzt-1.2.0r1-ios-arm64-framework.tar.gz) | [examples/swift](examples/swift) | [packages/iOS](packages/iOS) |
| Windows | [libzt.lib](https://download.zerotier.com/RELEASES/1.2.12/dist/libzt/win/libzt-1.2.0r1-win10-x86-release.lib) (x86), [libzt.lib](https://download.zerotier.com/RELEASES/1.2.12/dist/libzt/win/libzt-1.2.0r1-win10-x64-release.lib) (x64) | [libzt.dll](https://download.zerotier.com/RELEASES/1.2.12/dist/libzt/win/libzt-1.2.0r1-win10-x86-release.dll) (x86), [libzt.dll](https://download.zerotier.com/RELEASES/1.2.12/dist/libzt/win/libzt-1.2.0r1-win10-x64-release.dll) (x64) | | [examples/cpp/ExampleWindowsCppApp](examples/cpp/ExampleWindowsCppApp), [examples/csharp/ExampleWindowsCSharpApp](examples/csharp/ExampleWindowsCSharpApp) | see below |
| Android | | | [libzt.aar](https://download.zerotier.com/RELEASES/1.2.12/dist/libzt/android/libzt-1.2.0r1-android-armeabi-v7a.aar) | [examples/android/ExampleAndroidApp](examples/android/ExampleAndroidApp) | [packages/android](packages/android)|
| Linux | see below | see below | | | see below |
C API: [libzt.h](include/libzt.h)
Java JNI API: [ZeroTier.java](packages/android/app/src/main/java/ZeroTier.java)
The ZeroTier SDK is composed of two libraries: `libztcore` which is the platform-agnostic network hypervisor, and `libzt` which is the network hypervisor paired with a userspace network stack. `libzt` is a superset of `libztcore` and is distinguished by the fact that it exposes a standard [socket API](https://en.wikipedia.org/wiki/Berkeley_sockets) and simple network control API. With these libraries the stack and virtual link are exclusive to your app and traffic is fully encrypted via the [Salsa20](https://en.wikipedia.org/wiki/Salsa20) cipher. For a more in-depth discussion on the technical side of ZeroTier, check out our [Manual](https://www.zerotier.com/manual.shtml?pk_campaign=github_libzt)
***
### C++ Example
<br>
For a complete example, see [test/simple.cpp](test/simple.cpp), and anything in the [examples](examples) directory. With no error checking, a paraphrased example is as follows:
```
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include "ZeroTier.h"
#include "libzt.h"
int main()
void myZeroTierEventCallback(struct zts_callback_msg *msg)
{
char *str = "welcome to the machine";
char *remoteIp = "10.8.8.42";
int remotePort = 8080;
int fd, err = 0;
struct sockaddr_in addr;
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = inet_addr(remoteIp);
addr.sin_port = htons(remotePort);
zts_startjoin("path", 0xc7cd7c981b0f52a2); // config path, network ID
if ((fd = zts_socket(AF_INET, SOCK_STREAM, 0)) < 0) {
printf("error creating socket\n");
}
if ((err = zts_connect(fd, (const struct sockaddr *)&addr, sizeof(addr))) < 0) {
printf("error connecting to remote host\n");
}
if ((err = zts_write(fd, str, strlen(str))) < 0) {
printf("error writing to socket\n");
}
zts_close(fd);
zts_stop();
return 0;
switch (msg->eventCode)
{
//
}
}
```
For an example using only the [Virtual Layer 2](https://www.zerotier.com/manual.shtml#2_2?pk_campaign=github_libzt), see [examples/layer2](examples/layer2/layer2.cpp)
int main()
{
zts_start("yourConfig/key/path", &myZeroTierEventCallback, 9994);
zts_join(0x0123456789abcdef);
zts_socket(ZTS_AF_INET, ZTS_SOCK_STREAM, 0);
zts_connect(fd, (const struct sockaddr *)&addr, sizeof(addr));
zts_write(fd, "welcome to the machine", strlen(str));
zts_close(fd);
zts_stop();
return 0;
}
...
```
***
### Build
## Build
We recommend using [CMake](https://cmake.org/) and [clang](https://en.wikipedia.org/wiki/Clang).
Build scripts use a combination of make, and cmake. To retrieve sources for all submodules, patch them, and build all targets (debug and release) for your host machine, issue the following:
```
git submodule update --init && make patch
cmake -H. -Bbuild -DCMAKE_BUILD_TYPE=Release
make update
make patch
make all
```
or possibly:
All build targets can be seen by using `make list`.
```
cmake -H. -Bbuild --config Release
```
Then
```
cmake --build build
```
Builds are placed in `bin\lib`
Resultant libraries will be placed in `lib`, test and example programs will be placed in `bin`.
***
### Commercial License
## Commercial License
If you want a commercial license to use libzt in your product contact us directly via `contact@zerotier.com`
If you want a commercial license to use the ZeroTier SDK in your product contact us directly via `contact@zerotier.com`