Updated readme structure/references
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integrations/Unity3D/README.md
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integrations/Unity3D/README.md
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Unity3D + ZeroTier SDK
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====
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Welcome!
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We want your Unity apps to talk *directly* over a flat, secure, no-config virtual network without sending everything into the "cloud". Thus, we introduce the ZeroTier-Unity3D integration!
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Our implementation currently intends to be the bare minimum required to get your Unity application to talk over ZeroTier virtual networks. As a result, we've created an API that is very similar to the built-in Unity LLAPI. It's possible that higher-level functionality could be added in the future.
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***
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## Adding ZeroTier to your Unity app
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**Step 1: Create virtual ZeroTier [virtual network](https://my.zerotier.com/)**
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**Step 2: Add plugin**
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- Create a folder called `Plugins` in `Assets`
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- Place `ZeroTierUnity.bundle` in that folder
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**Step 3: Add script to some `GameObject`**
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- Drag our `ZeroTier.cs` native plugin wrapper onto any `GameObject`
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***
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## Examples
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Calling `ZeroTier.Init()` will start the network service in a separate thread. You can check if the service is running by checking `ZeroTier.IsRunning()`. Then, connecting and sending data to another endpoint would look something like the following:
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```
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public void zt_sample_network_test_thread()
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{
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// Prepare sample data buffer
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byte[] buffer = new byte[1024];
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Stream stream = new MemoryStream(buffer);
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BinaryFormatter f = new BinaryFormatter();
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f.Serialize ( stream , "Welcome to the machine! (from Unity3D)" );
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// Connect and send
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int error;
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Connect (0, "192.168.0.6", 8887, out error);
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Send(connfd,buffer,0, out error);
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}
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```
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Finally, when you're done running the service you can call `ZeroTier.Terminate()`
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***
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## API
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The API is designed to resemble the Unity LLAPI, so you'll see a few familiar functions but with a slight twist.
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- `Join(nwid)`: Joins a ZeroTier virtual network
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- `Leave(nwid)`: Leaves a ZeroTier virtual network
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- `AddHost(port)`: Creates a socket, and binds to that socket on the address and port given
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- `Connect(fd, ip_address, port, out error)`: Connects to an endpoint associated with the given `fd`
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- `Send(fd, buf, pos, out error)`: Sends data to the endpoint associated with the given `fd`
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- `Recv(fd, buf, out error)`: Receives data from an endpoint associated with the given `fd`
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- `Disconnect(fd)`: Closes a connection with an endpoint
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***
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## Design and structure of the ZeroTier Unity OSX Bundle
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XCode:
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New XCode project
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Select Cocoa bundle as target
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Add C linkages to external functions
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Build as 64bit (not universal)
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Unity:
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Select x86_64 build target in `Build Settings`
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In new C# script asset:
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```
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[DllImport ("ZeroTierUnity")]
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private static extern int unity_start_service ();
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```
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Add asset to GameObject
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Start ZT service
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***
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## Future Roadmap
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With the ZeroTier sockets API in place, higher-level functionality such as lobbies, chat, and object synchronization could easily be built on top.
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