Updated readme structure/references
This commit is contained in:
@@ -11,11 +11,11 @@ In this example we aim to set up a minimal [Android Studio](https://developer.an
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**Step 1: Build Shared Library `libZeroTierOneJNI.so`**
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Open `ZeroTierOne/Netcon/Android/proj` and build it.
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Open `zerotiersdk/integrations/Android/proj` and build it.
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*Note: Building the project will take a while if you are building for all architectures, See note below on how to speed up this process.*
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The resultant `ZeroTierOne/netcon/Android/java/libs/YOUR_ARCH/libZeroTierOneJNI.so` will be what you want to import for your own project to provide the shim interface to your app. Select your architecture and copy the shared library into `YourProject/src/main/jniLibs/YOUR_ARCH/`
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The resultant `zerotiersdk/integrations/Android/java/libs/YOUR_ARCH/libZeroTierOneJNI.so` will be what you want to import for your own project to provide the shim interface to your app. Select your architecture and copy the shared library into `YourProject/src/main/jniLibs/YOUR_ARCH/`
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**Step 2: App Code Modifications**
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@@ -58,6 +58,6 @@ Simply call `zt_join_network("XXXXXXXXXXXXXXXX")`
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***
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**Additional notes**
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As mentioned above, you can reduce the amount of time required to build the ZeroTier JNI library by only building for the architectures you want. You can specify the architectures in `ZeroTierOne/netcon/Android/java/jni/Application.mk`
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As mentioned above, you can reduce the amount of time required to build the ZeroTier JNI library by only building for the architectures you want. You can specify the architectures in `zerotiersdk/integrations/Android/java/jni/Application.mk`
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If you change the method/class/package name for the Netcon glue code in `NetconWrapper.java` (Not recommended!), you must also change the name of the JNI implementation in the Netcon source to match the new java name. For example, if the glue code is contained in a package `Java.com.example.joseph.NetconProxyTest`, a JNI implementation name of `Java_com_example_joseph_netconproxytest_NetconWrapper_startOneService` would be required in the appropriate C/C++ source/header files.
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71
integrations/Docker/README.md
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integrations/Docker/README.md
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Docker + ZeroTier SDK
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====
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Welcome!
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Imagine a flat, encrypted, no-configuration LAN for all of your Docker containers.
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This short tutorial will show you how to enable ZeroTier functionality for your Docker software container with little to no configuration. In this example we aim to build a Docker container with ZeroTier’s Network Container service bundled right in so that it’s effortless to hook any number of your services in the container up to your virtual network.
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**Step 1: Build the ZeroTier service binaries**
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From the ZeroTier source directory, `make netcon` Optionally, if you'd like to see some debug output during execution, use `make netcon NETCON_DEBUG=1`
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**Step 2: Build your Docker image**
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`docker build --tag=redis_test .`
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The example dockerfile below incorperates a few important elements:
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1) The ZeroTier service binaries
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2) Whatever ZeroTier identity keys you plan on using (if you don't already have keys you wish to use, fret not! A new identity will be generated automatically).
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3) The service we've chosen to use. In this case, redis.
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```
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FROM fedora:23
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# Install apps
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RUN yum -y update
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RUN yum -y install redis-3.0.4-1.fc23.x86_64
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RUN yum clean all
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# Add ZT files
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RUN mkdir -p /var/lib/zerotier-one/networks.d
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ADD netcon_identity.public /var/lib/zerotier-one/identity.public
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ADD netcon_identity.secret /var/lib/zerotier-one/identity.secret
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ADD *.conf /var/lib/zerotier-one/networks.d/
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ADD *.conf /
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ADD *.name /
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EXPOSE 9993/udp 6379/udp
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# Install LWIP library used by service
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ADD liblwip.so /var/lib/zerotier-one/liblwip.so
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# Install syscall intercept library
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ADD libztintercept.so /
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RUN cp libztintercept.so lib/libztintercept.so
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RUN ln -sf /lib/libztintercept.so /lib/libztintercept
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ADD zerotier-cli /
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Add zerotier-netcon-service /
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# Install test scripts
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ADD netcon_entrypoint.sh /netcon_entrypoint.sh
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RUN chmod -v +x /netcon_entrypoint.sh
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# Start ZeroTier-One
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CMD ["./netcon_entrypoint.sh"]
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```
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**Step 3: Start your container**
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`docker run -d -it redis_test /bin/bash`
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**Step 4: From your container, set up environment variables**
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Set our application pre-load with `export LD_PRELOAD=./libztintercept.so`. This dynamically loads our intercept library into your application which allows us to re-direct its network calls to our virtual network.
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Tell the ZeroTier Network Containers service which network to connect to with `export ZT_NC_NETWORK=/var/lib/zerotier-one/nc_XXXXXXXXXXXXXXXX`.
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**Step 5: Run your new ZeroTier-enabled service**
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At this point, simply run your application as you normally would. It will be automatically intercepted and linked to the ZeroTier service (and hence your virtual networks!)
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`/usr/bin/redis-server --port 6379`
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***
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**Additional info**
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If you'd like to know the IP address your service can be reached at on this particular virtual network, use the following:
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`zerotier-cli -D/var/lib/zerotier-one/nc_XXXXXXXXXXXXXXXX listnetworks`
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78
integrations/OSX/README.md
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integrations/OSX/README.md
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OSX + ZeroTier SDK
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====
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Welcome!
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Imagine a flat, encrypted, no-configuration LAN for all of the instances of your iOS app.
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This short tutorial will show you how to enable ZeroTier functionality for your iOS app with little to no code modification. Check out our [ZeroTier SDK](https://www.zerotier.com/blog) page for more info on how the integration works and [Shim Techniques](https://www.zerotier.com/blog) for a discussion of shims available for your app/technology.
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In this example we aim to set up a minimal XCode project which contains all of the components necessary to enable ZeroTier for your app. If you'd rather skip all of these steps and grab the code, look in the [sdk/OSX](https://github.com/zerotier/ZeroTierSDK/tree/dev/sdk/iOS) folder of the source tree. Otherwise, let's get started!
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**Step 1: Add ZeroTier source and Netcon-iOS XCode project to yours**
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- Place a copy of the ZeroTierOne source in a folder at the same level as your project
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- Add `ZeroTierSDK/src/tests/iOS/Netcon-iOS.xcodeproj` to your project
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**Step 2: Add ZeroTier binaries to your app**
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- Add `ZeroTierSDK.frameworkiOS` to *General->Embedded Binaries*
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- Add `libServiceSetup.a` and `ZeroTierSDK.framework` to *Build Phases->Link Binary With Libraries*
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**Step 3: Configure your project**
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- Add `$(SRCROOT)/../ZeroTierOne/src` to *Build Settings->Header Search Paths* for your project
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- Add `-D__IOS__` to *Build Settings->Other C Flags*
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- Add `zerotiersdk/tests/iOS/Netcon-iOS/NetconWrapper.cpp` and `zerotiersdk/tests/iOS/Netcon-iOS/NetconWrapper.hpp` to your project:
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- Add contents of `ZeroTierOne/netcon/tests/iOS/Netcon-iOS/SDK-iOS-Bridging-Header.h` to your project’s bridging header.
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*Note: You should have been prompted to create a bridging header for your project, if you haven't make sure you do this and add the native function prototypes manually from the bridging header we provide.*
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**Step 4: App Code Modifications**
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After you've linked the two projects you need to find a place in your code to set up the ZeroTier service thread:
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```
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var service_thread : NSThread!
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func ztnc_start_service() {
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let path = NSSearchPathForDirectoriesInDomains(NSSearchPathDirectory.DocumentDirectory, NSSearchPathDomainMask.UserDomainMask, true)
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start_service(path[0])
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}
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```
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...and then start it. If you enabled the proxy service via `-DUSE_SOCKS_PROXY` it will start automatically and be reachable at `0.0.0.0:1337`:
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```
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dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), {
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self.service_thread = NSThread(target:self, selector:"ztnc_start_service", object:nil)
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self.service_thread.start()
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});
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```
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**Step 5: Pick a shim for your app**
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This integration allows for the following shim combinations:
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- `Hook of BSD-like sockets`: Use BSD-like sockets as you normally would.
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- `Proxy of NSStream`: Create NSStream. Configure stream for SOCKS5 Proxy. Use stream.
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- `Changeling of BSD-like sockets`: Call `start_changeling()` and then use BSD-like sockets as you normally would.
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- `Direct Call`: Consult [SDK-iOS-Bridging-Header.h](netcon/iOS/Netcon-iOS/Netcon-iOS-Bridging-Header.h).
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If functional interposition isn't available for the API or library you've chosen to use, ZeroTier offers a SOCKS5 proxy server which can allow connectivity to your virtual network as long as your client API supports the SOCKS5 protocol. This proxy service will run alongside the tap service and can be turned on by compiling with the `-DUSE_SOCKS_PROXY` flag in *Build Settings->Other C Flags*. By default, the proxy service is available at `0.0.0.0:1337`.
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**Step 6: Join a network!**
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Simply call `zt_join_network("XXXXXXXXXXXXXXXX")`
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***
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**NSStream and SOCKS Proxy:**
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As an example, here's how one would configure a NSStream object to redirect all network activity to the ZeroTier SOCKS proxy server:
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```
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// BEGIN proxy configuration
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let myDict:NSDictionary = [NSStreamSOCKSProxyHostKey : "0.0.0.0",
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NSStreamSOCKSProxyPortKey : 1337,
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NSStreamSOCKSProxyVersionKey : NSStreamSOCKSProxyVersion5]
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inputStream!.setProperty(myDict, forKey: NSStreamSOCKSProxyConfigurationKey)
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outputStream!.setProperty(myDict, forKey: NSStreamSOCKSProxyConfigurationKey)
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// END proxy configuration
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```
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@@ -1,4 +1,7 @@
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ZeroTier Integrations
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====
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This is a collection of example projects demonstrating how you can embed or integrate ZeroTier functionality directly into your applications and games with little to no change to your code. For more support on these integrations take a look at the [docs/](http://10.6.6.2/ZeroTier/ZeroTierSDK/src/master/docs) folder and check out our [Community Section](https://www.zerotier.com/community/).
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This is a collection of example projects demonstrating how you can embed or integrate ZeroTier functionality directly into your applications and games with *little to no change to your code*.
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For more support on these integrations take a look at the [docs/](http://10.6.6.2/ZeroTier/ZeroTierSDK/src/master/docs) folder. Specifically the [Shims](../docs/shims_zt_sdk.md) and [SDK API](../docs/zt_sdk.md) overviews.
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Also stop by our [community section](https://www.zerotier.com/community/) for more in-depth discussion!
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84
integrations/Unity3D/README.md
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integrations/Unity3D/README.md
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Unity3D + ZeroTier SDK
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====
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Welcome!
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We want your Unity apps to talk *directly* over a flat, secure, no-config virtual network without sending everything into the "cloud". Thus, we introduce the ZeroTier-Unity3D integration!
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Our implementation currently intends to be the bare minimum required to get your Unity application to talk over ZeroTier virtual networks. As a result, we've created an API that is very similar to the built-in Unity LLAPI. It's possible that higher-level functionality could be added in the future.
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***
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## Adding ZeroTier to your Unity app
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**Step 1: Create virtual ZeroTier [virtual network](https://my.zerotier.com/)**
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**Step 2: Add plugin**
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- Create a folder called `Plugins` in `Assets`
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- Place `ZeroTierUnity.bundle` in that folder
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**Step 3: Add script to some `GameObject`**
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- Drag our `ZeroTier.cs` native plugin wrapper onto any `GameObject`
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***
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## Examples
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Calling `ZeroTier.Init()` will start the network service in a separate thread. You can check if the service is running by checking `ZeroTier.IsRunning()`. Then, connecting and sending data to another endpoint would look something like the following:
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```
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public void zt_sample_network_test_thread()
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{
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// Prepare sample data buffer
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byte[] buffer = new byte[1024];
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Stream stream = new MemoryStream(buffer);
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BinaryFormatter f = new BinaryFormatter();
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f.Serialize ( stream , "Welcome to the machine! (from Unity3D)" );
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// Connect and send
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int error;
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Connect (0, "192.168.0.6", 8887, out error);
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Send(connfd,buffer,0, out error);
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}
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```
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Finally, when you're done running the service you can call `ZeroTier.Terminate()`
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***
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## API
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The API is designed to resemble the Unity LLAPI, so you'll see a few familiar functions but with a slight twist.
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- `Join(nwid)`: Joins a ZeroTier virtual network
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- `Leave(nwid)`: Leaves a ZeroTier virtual network
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- `AddHost(port)`: Creates a socket, and binds to that socket on the address and port given
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- `Connect(fd, ip_address, port, out error)`: Connects to an endpoint associated with the given `fd`
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- `Send(fd, buf, pos, out error)`: Sends data to the endpoint associated with the given `fd`
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- `Recv(fd, buf, out error)`: Receives data from an endpoint associated with the given `fd`
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- `Disconnect(fd)`: Closes a connection with an endpoint
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***
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## Design and structure of the ZeroTier Unity OSX Bundle
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XCode:
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New XCode project
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Select Cocoa bundle as target
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Add C linkages to external functions
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Build as 64bit (not universal)
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Unity:
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Select x86_64 build target in `Build Settings`
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In new C# script asset:
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```
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[DllImport ("ZeroTierUnity")]
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private static extern int unity_start_service ();
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```
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Add asset to GameObject
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Start ZT service
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***
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## Future Roadmap
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With the ZeroTier sockets API in place, higher-level functionality such as lobbies, chat, and object synchronization could easily be built on top.
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Reference in New Issue
Block a user