separated LLAPI and ZT-Sockets API logic
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175
integrations/Unity3D/Assets/ZeroTierLLAPI.cs
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175
integrations/Unity3D/Assets/ZeroTierLLAPI.cs
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/*
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* ZeroTier One - Network Virtualization Everywhere
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* Copyright (C) 2011-2015 ZeroTier, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* --
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*
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* ZeroTier may be used and distributed under the terms of the GPLv3, which
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* are available at: http://www.gnu.org/licenses/gpl-3.0.html
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*
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* If you would like to embed ZeroTier into a commercial application or
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* redistribute it in a modified binary form, please contact ZeroTier Networks
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* LLC. Start here: http://www.zerotier.com/
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*/
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using UnityEngine;
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using System.Collections;
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using System.Threading;
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using System.Net.Sockets;
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using System.Runtime.InteropServices;
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using System;
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using UnityEngine.Networking;
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// Provides a familiar interface which is modeled after the Unity LLAPI
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public class ZeroTierLLAPI : ZeroTierNetworkInterface {
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// Initialize the ZeroTier service with a given path
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public ZeroTierLLAPI(string path)
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{
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rpc_path = path;
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Init();
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}
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// Creates a ZeroTier Socket and binds on the port provided
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// A client instance can now connect to this "host"
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public int AddHost(int port)
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{
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int sockfd = zt_socket ((int)AddressFamily.InterNetwork, (int)SocketType.Stream, (int)ProtocolType.Unspecified);
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if (sockfd < 0) {
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return -1;
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}
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GCHandle sockaddr_ptr = ZeroTierUtils.Generate_unmananged_sockaddr("0.0.0.0" + ":" + port);
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IntPtr pSockAddr = sockaddr_ptr.AddrOfPinnedObject ();
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int addrlen = Marshal.SizeOf (pSockAddr);
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// Set socket to non-blocking for RX polling in Receive()
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zt_set_nonblock(sockfd);
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return zt_bind (sockfd, pSockAddr, addrlen);
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}
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// hostId - host socket ID for this connection
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public int Connect(int hostId, string address, int port, out byte error)
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{
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int sockfd = zt_socket ((int)AddressFamily.InterNetwork, (int)SocketType.Stream, (int)ProtocolType.Unspecified);
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Debug.Log ("sockfd = " + sockfd);
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if (sockfd < 0) {
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error = (byte)sockfd;
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return -1;
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}
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GCHandle sockaddr_ptr = ZeroTierUtils.Generate_unmananged_sockaddr(address + ":" + port);
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IntPtr pSockAddr = sockaddr_ptr.AddrOfPinnedObject ();
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int addrlen = Marshal.SizeOf (pSockAddr);
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error = (byte)zt_connect (sockfd, pSockAddr, addrlen);
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// Set socket to non-blocking for RX polling in Receive()
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zt_set_nonblock(sockfd);
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return sockfd;
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}
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// Write data to a ZeroTier socket
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public int Send(int fd, char[] buf, int len, out byte error)
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{
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error = 0;
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return Write(fd, buf, len);
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}
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// Checks for data to RX
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/*
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public enum NetworkEventType
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{
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DataEvent,
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ConnectEvent,
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DisconnectEvent,
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Nothing,
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BroadcastEvent
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}
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*/
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public NetworkEventType Receive(out int hostId, out int connectionId, out int channelId, byte[] buffer, int bufferSize, out int receivedSize, out byte error)
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{
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hostId = 0;
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connectionId = 0;
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channelId = 0;
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receivedSize = 0;
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error = 0;
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// Read() ...
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/*
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* If recBuffer is big enough to contain data, data will be copied in the buffer.
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* If not, error will contain MessageToLong error and you will need reallocate
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* buffer and call this function again. */
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//for (int i = 0; i < connections.Count; i++) {
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//}
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/*
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int res;
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res = zt_recv (connectionId, buffer, bufferSize);
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// FIXME: Not quite semantically the same, but close enough for alpha release?
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// FIXME: Get notifications of disconnect events?
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if (res == -1) {
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error = -1;
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return NetworkEventType.DisconnectEvent;
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}
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if(res == 0) {
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error = 0;
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return NetworkEventType.Nothing; // No data read
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}
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if (res > 0) {
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receivedSize = res;
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Marshal.Copy(buffer, buffer, 0, res);
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return NetworkEventType.DataEvent; // Data read into buffer
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}
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*/
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return NetworkEventType.Nothing;
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}
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// Shutdown a given connection
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public int Disconnect(int fd)
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{
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return zt_close (fd);
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}
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// Test serialization methods, should be removed for production
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public static byte[] RawSerializeEx( object anything )
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{
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int rawsize = Marshal.SizeOf( anything );
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byte[] rawdatas = new byte[ rawsize ];
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GCHandle handle = GCHandle.Alloc( rawdatas, GCHandleType.Pinned );
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IntPtr buffer = handle.AddrOfPinnedObject();
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Marshal.StructureToPtr( anything, buffer, false );
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handle.Free();
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return rawdatas;
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}
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public static object RawDeserializeEx( byte[] rawdatas, Type anytype )
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{
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int rawsize = Marshal.SizeOf( anytype );
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if( rawsize > rawdatas.Length )
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return null;
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GCHandle handle = GCHandle.Alloc( rawdatas, GCHandleType.Pinned );
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IntPtr buffer = handle.AddrOfPinnedObject();
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object retobj = Marshal.PtrToStructure( buffer, anytype );
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handle.Free();
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return retobj;
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}
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}
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