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zhangyang-libzt/integrations/Unity3D/Assets/ZeroTierLLAPI.cs
2016-06-20 12:37:14 -07:00

176 lines
5.0 KiB
C#

/*
* ZeroTier One - Network Virtualization Everywhere
* Copyright (C) 2011-2015 ZeroTier, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* --
*
* ZeroTier may be used and distributed under the terms of the GPLv3, which
* are available at: http://www.gnu.org/licenses/gpl-3.0.html
*
* If you would like to embed ZeroTier into a commercial application or
* redistribute it in a modified binary form, please contact ZeroTier Networks
* LLC. Start here: http://www.zerotier.com/
*/
using UnityEngine;
using System.Collections;
using System.Threading;
using System.Net.Sockets;
using System.Runtime.InteropServices;
using System;
using UnityEngine.Networking;
// Provides a familiar interface which is modeled after the Unity LLAPI
public class ZeroTierLLAPI : ZeroTierNetworkInterface {
// Initialize the ZeroTier service with a given path
public ZeroTierLLAPI(string path)
{
rpc_path = path;
Init();
}
// Creates a ZeroTier Socket and binds on the port provided
// A client instance can now connect to this "host"
public int AddHost(int port)
{
int sockfd = zt_socket ((int)AddressFamily.InterNetwork, (int)SocketType.Stream, (int)ProtocolType.Unspecified);
if (sockfd < 0) {
return -1;
}
GCHandle sockaddr_ptr = ZeroTierUtils.Generate_unmananged_sockaddr("0.0.0.0" + ":" + port);
IntPtr pSockAddr = sockaddr_ptr.AddrOfPinnedObject ();
int addrlen = Marshal.SizeOf (pSockAddr);
// Set socket to non-blocking for RX polling in Receive()
zt_set_nonblock(sockfd);
return zt_bind (sockfd, pSockAddr, addrlen);
}
// hostId - host socket ID for this connection
public int Connect(int hostId, string address, int port, out byte error)
{
int sockfd = zt_socket ((int)AddressFamily.InterNetwork, (int)SocketType.Stream, (int)ProtocolType.Unspecified);
Debug.Log ("sockfd = " + sockfd);
if (sockfd < 0) {
error = (byte)sockfd;
return -1;
}
GCHandle sockaddr_ptr = ZeroTierUtils.Generate_unmananged_sockaddr(address + ":" + port);
IntPtr pSockAddr = sockaddr_ptr.AddrOfPinnedObject ();
int addrlen = Marshal.SizeOf (pSockAddr);
error = (byte)zt_connect (sockfd, pSockAddr, addrlen);
// Set socket to non-blocking for RX polling in Receive()
zt_set_nonblock(sockfd);
return sockfd;
}
// Write data to a ZeroTier socket
public int Send(int fd, char[] buf, int len, out byte error)
{
error = 0;
return Write(fd, buf, len);
}
// Checks for data to RX
/*
public enum NetworkEventType
{
DataEvent,
ConnectEvent,
DisconnectEvent,
Nothing,
BroadcastEvent
}
*/
public NetworkEventType Receive(out int hostId, out int connectionId, out int channelId, byte[] buffer, int bufferSize, out int receivedSize, out byte error)
{
hostId = 0;
connectionId = 0;
channelId = 0;
receivedSize = 0;
error = 0;
// Read() ...
/*
* If recBuffer is big enough to contain data, data will be copied in the buffer.
* If not, error will contain MessageToLong error and you will need reallocate
* buffer and call this function again. */
//for (int i = 0; i < connections.Count; i++) {
//}
/*
int res;
res = zt_recv (connectionId, buffer, bufferSize);
// FIXME: Not quite semantically the same, but close enough for alpha release?
// FIXME: Get notifications of disconnect events?
if (res == -1) {
error = -1;
return NetworkEventType.DisconnectEvent;
}
if(res == 0) {
error = 0;
return NetworkEventType.Nothing; // No data read
}
if (res > 0) {
receivedSize = res;
Marshal.Copy(buffer, buffer, 0, res);
return NetworkEventType.DataEvent; // Data read into buffer
}
*/
return NetworkEventType.Nothing;
}
// Shutdown a given connection
public int Disconnect(int fd)
{
return zt_close (fd);
}
// Test serialization methods, should be removed for production
public static byte[] RawSerializeEx( object anything )
{
int rawsize = Marshal.SizeOf( anything );
byte[] rawdatas = new byte[ rawsize ];
GCHandle handle = GCHandle.Alloc( rawdatas, GCHandleType.Pinned );
IntPtr buffer = handle.AddrOfPinnedObject();
Marshal.StructureToPtr( anything, buffer, false );
handle.Free();
return rawdatas;
}
public static object RawDeserializeEx( byte[] rawdatas, Type anytype )
{
int rawsize = Marshal.SizeOf( anytype );
if( rawsize > rawdatas.Length )
return null;
GCHandle handle = GCHandle.Alloc( rawdatas, GCHandleType.Pinned );
IntPtr buffer = handle.AddrOfPinnedObject();
object retobj = Marshal.PtrToStructure( buffer, anytype );
handle.Free();
return retobj;
}
}