Added snippets to unity plugin readme

This commit is contained in:
Joseph Henry
2016-06-20 16:36:43 -07:00
parent b78cfb82c2
commit 821edd3664

View File

@@ -9,37 +9,28 @@ To start things off, go check out [ZeroTierSockets_Demo.cs](). Here are some exa
## Server example
```
Thread connectThread = new Thread(() => {
// Socket()
connection_socket = zt.Socket ((int)AddressFamily.InterNetwork, (int)SocketType.Stream, (int)ProtocolType.Unspecified);
Debug.Log ("sockfd = " + connection_socket);
// Create ZeroTier-administered socket
int sock = zt.Socket ((int)AddressFamily.InterNetwork,
(int)SocketType.Stream,
(int)ProtocolType.Unspecified);
// Bind()
int port_num;
int.TryParse(port.text,out port_num);
int bind_res = zt.Bind(connection_socket, "0.0.0.0", port_num);
Debug.Log ("bind_res = " + bind_res);
zt.Bind(sock, "0.0.0.0", 8000);
// Listen()
int listen_res = zt.Listen(connection_socket, 1);
Debug.Log ("listen_res = " + listen_res);
zt.Listen(sock, 1);
// Accept() loop
Debug.Log("entering accept() loop");
int accept_res = -1;
int accept_sock = -1;
while(accept_res < 0)
{
//yield return new WaitForSeconds(1);
accept_res = zt.Accept(connection_socket);
Debug.Log ("accept_res = " + accept_res);
accept_sock = zt.Accept(sock);
}
char[] msg = new char[1024];
int bytes_read = 0;
while(bytes_read >= 0)
{
//Debug.Log("reading from socket");
bytes_read = zt.Read(accept_res, ref msg, 80);
bytes_read = zt.Read(accept_sock, ref msg, 80);
string msgstr = new string(msg);
Debug.Log("MSG (" + bytes_read + "):" + msgstr);
@@ -53,13 +44,11 @@ Thread connectThread = new Thread(() => {
## Client example
```
Thread connectThread = new Thread(() => {
int sockfd = zt.Socket ((int)AddressFamily.InterNetwork, (int)SocketType.Stream, (int)ProtocolType.Unspecified);
Debug.Log ("sockfd = " + sockfd);
int port_num;
int.TryParse(port.text,out port_num);
zt.Connect (sockfd, addr.text,port_num);
Debug.Log ("connection_socket = " + connection_socket);
Thread connectThread = new Thread(() => {
// Create ZeroTier-administered socket
int sock = zt.Socket ((int)AddressFamily.InterNetwork, (int)SocketType.Stream, (int)ProtocolType.Unspecified);
zt.Connect (sock, "0.0.0.0",8000);
zt.Write(sock, "Welcome to the machine!", 24);
});
connectThread.IsBackground = true;
connectThread.Start();