Added snippets to unity plugin readme

This commit is contained in:
Joseph Henry
2016-06-20 16:39:41 -07:00
parent 821edd3664
commit 8200aa2b92

View File

@@ -6,52 +6,52 @@ We've tried to replicate the behavior of the Unity3D LLAPI to make using ZeroTie
To start things off, go check out [ZeroTierSockets_Demo.cs](). Here are some examples of how to use the `ZeroTierNetworkInterface`:
## Server example
## Using ZeroTier Sockets API
### Server example
```
Thread connectThread = new Thread(() => {
// Create ZeroTier-administered socket
int sock = zt.Socket ((int)AddressFamily.InterNetwork,
(int)SocketType.Stream,
(int)ProtocolType.Unspecified);
// Bind()
zt.Bind(sock, "0.0.0.0", 8000);
// Create ZeroTier-administered socket
int sock = zt.Socket ((int)AddressFamily.InterNetwork,
(int)SocketType.Stream,
(int)ProtocolType.Unspecified);
// Bind()
zt.Bind(sock, "0.0.0.0", 8000);
// Listen()
zt.Listen(sock, 1);
// Listen()
zt.Listen(sock, 1);
// Accept() loop
int accept_sock = -1;
while(accept_res < 0)
{
accept_sock = zt.Accept(sock);
}
char[] msg = new char[1024];
int bytes_read = 0;
while(bytes_read >= 0)
{
bytes_read = zt.Read(accept_sock, ref msg, 80);
string msgstr = new string(msg);
Debug.Log("MSG (" + bytes_read + "):" + msgstr);
}
});
connectThread.IsBackground = true;
connectThread.Start();
// Accept() loop
int accept_sock = -1;
while(accept_res < 0)
{
accept_sock = zt.Accept(sock);
}
char[] msg = new char[1024];
int bytes_read = 0;
while(bytes_read >= 0)
{
bytes_read = zt.Read(accept_sock, ref msg, 80);
string msgstr = new string(msg);
Debug.Log("MSG (" + bytes_read + "):" + msgstr);
}
});
connectThread.IsBackground = true;
connectThread.Start();
```
## Client example
### Client example
```
Thread connectThread = new Thread(() => {
// Create ZeroTier-administered socket
int sock = zt.Socket ((int)AddressFamily.InterNetwork, (int)SocketType.Stream, (int)ProtocolType.Unspecified);
zt.Connect (sock, "0.0.0.0",8000);
zt.Write(sock, "Welcome to the machine!", 24);
});
connectThread.IsBackground = true;
connectThread.Start();
// Create ZeroTier-administered socket
int sock = zt.Socket ((int)AddressFamily.InterNetwork, (int)SocketType.Stream, (int)ProtocolType.Unspecified);
zt.Connect (sock, "0.0.0.0",8000);
zt.Write(sock, "Welcome to the machine!", 24);
});
connectThread.IsBackground = true;
connectThread.Start();
```
@@ -59,8 +59,8 @@ Thread connectThread = new Thread(() => {
***
## Creating a host and receiving data
## Using the ZeroTier Low-level API (LLAPI)
### Creating a host and receiving data
```
public class MyObject
@@ -98,7 +98,7 @@ public class MyObject
}
```
## Connecting to a server and sending a message
### Connecting to a server and sending a message
```
public class MyObject