updated docs

This commit is contained in:
Joseph Henry
2016-12-08 15:49:54 -08:00
parent f40e2ef93f
commit 6e20f08060
2 changed files with 10 additions and 0 deletions

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@@ -12,6 +12,11 @@ The general idea is this:
It's as simple as that!
To build everything for your platform, you can start with:
- On Linux: `make linux SDK_PICOTCP=1 SDK_IPV4=1 SDK_DEBUG=1`
- On macOS: `make apple SDK_PICOTCP=1 SDK_IPV4=1 SDK_DEBUG=1`
***
The SDK couples the ZeroTier core Ethernet virtualization engine with a user-space TCP/IP stack and a carefully-crafted API which intercepts and re-directs network API calls to our service. This allows servers and applications to be used without modification or recompilation. It can be used to run services on virtual networks without elevated privileges, special configuration of the physical host, kernel support, or any other application specific configuration. It's ideal for [containerized applications](../integrations/docker), [games](../integrations/Unity3D), and [desktop/mobile apps](../integrations).

View File

@@ -12,6 +12,11 @@ The general idea is this:
It's as simple as that!
To build everything for your platform, you can start with:
- On Linux: `make linux SDK_PICOTCP=1 SDK_IPV4=1 SDK_DEBUG=1`
- On macOS: `make apple SDK_PICOTCP=1 SDK_IPV4=1 SDK_DEBUG=1`
***
The SDK couples the ZeroTier core Ethernet virtualization engine with a user-space TCP/IP stack and a carefully-crafted API which intercepts and re-directs network API calls to our service. This allows servers and applications to be used without modification or recompilation. It can be used to run services on virtual networks without elevated privileges, special configuration of the physical host, kernel support, or any other application specific configuration. It's ideal for [containerized applications](../integrations/docker), [games](../integrations/Unity3D), and [desktop/mobile apps](../integrations).