Added SWIG language wrapper generator section to dist.sh
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56
dist.sh
56
dist.sh
@@ -1,7 +1,7 @@
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#!/bin/bash
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# This script works in conjunction with the Makefile and CMakeLists.txt. It is
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# intented to be called from the Makefile, it generates projects and builds
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# intended to be called from the Makefile, it generates projects and builds
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# targets as specified in CMakeLists.txt. In addition, this script is
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# responsible for packaging all of the resultant builds, licenses, and
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# documentation as well as controlling the installation and remote execution of
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@@ -40,6 +40,60 @@ XCODE_IOS_PROJ_DIR=$(pwd)/ports/xcode_ios
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XCODE_IOS_SIMULATOR_PROJ_DIR=$(pwd)/ports/xcode_ios_simulator
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XCODE_MACOS_PROJ_DIR=$(pwd)/ports/xcode_macos
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# Generates wrapper source files for various target languages
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generate_swig_wrappers()
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{
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SRC=../../src
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cd ports/swig;
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# C#
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mkdir -p ${SRC}/csharp
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swig -csharp -c++ zt.i
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# Prepend our callback garb to libzt.cs, copy new source files into src/csharp
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cat csharp/csharp_callback.cs libzt.cs > libzt_concat.cs
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rm libzt.cs
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mv libzt_concat.cs libzt.cs
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mv -f *.cs zt_wrap.cxx ${SRC}/csharp/
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# Javascript
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# Build for all three engines. Why not?
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ENGINE=jsc
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mkdir -p ${SRC}/js/${ENGINE}
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swig -javascript -${ENGINE} -c++ zt.i
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mv zt_wrap.cxx ${SRC}/js/${ENGINE}
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ENGINE=v8
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mkdir -p ${SRC}/js/${ENGINE}
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swig -javascript -${ENGINE} -c++ zt.i
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mv zt_wrap.cxx ${SRC}/js/${ENGINE}
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ENGINE=node
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mkdir -p ${SRC}/js/${ENGINE}
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swig -javascript -${ENGINE} -c++ zt.i
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mv -f zt_wrap.cxx ${SRC}/js/${ENGINE}
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# Python
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mkdir -p ${SRC}/python
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swig -python -c++ zt.i
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mv -f zt_wrap.cxx *.py ${SRC}/python
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# Lua
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mkdir -p ${SRC}/lua
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swig -lua -c++ zt.i
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mv -f zt_wrap.cxx ${SRC}/lua
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# Go 64
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mkdir -p ${SRC}/go64
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swig -intgosize 64 -go -c++ zt.i
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mv -f zt_wrap.cxx *.go *.c ${SRC}/go64
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# Go 32
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mkdir -p ${SRC}/go32
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swig -intgosize 32 -go -c++ zt.i
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mv -f zt_wrap.cxx *.go *.c ${SRC}/go32
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cd -
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}
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# Generates projects if needed
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generate_projects()
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{
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