api notes
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@@ -27,16 +27,16 @@
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Networking;
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using System;
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using System.Collections;
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using System.Runtime.InteropServices;
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using System.Threading;
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using UnityEngine.Networking;
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using System.Net.Sockets;
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using System.Net;
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using System.IO;
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using C5;
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public class ZeroTierNetworkInterface {
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@@ -64,9 +64,6 @@ public class ZeroTierNetworkInterface {
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const string DLL_PATH = "ZeroTierSDK_Unity3D_ANDROID";
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#endif
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// ZeroTier background thread
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private Thread ztThread;
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// Interop structures
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[System.Runtime.InteropServices.StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential, CharSet=System.Runtime.InteropServices.CharSet.Ansi)]
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public struct sockaddr {
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@@ -77,6 +74,11 @@ public class ZeroTierNetworkInterface {
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public string sa_data;
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}
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// ZeroTier background thread
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private Thread ztThread;
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private ArrayList<int> connections = new ArrayList<int> ();
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// Virtual network interace config
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private int MaxPacketSize;
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private string rpc_path = "/does/this/work";
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@@ -88,6 +90,7 @@ public class ZeroTierNetworkInterface {
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Debug.Log("Native ZT Plugin: " + str);
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}
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#region
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// ZeroTier service / debug initialization
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[DllImport (DLL_PATH)]
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public static extern void SetDebugFunction( IntPtr fp );
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@@ -129,6 +132,7 @@ public class ZeroTierNetworkInterface {
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private static extern bool zt_join_network(string nwid);
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[DllImport (DLL_PATH)]
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private static extern void zt_leave_network(string nwid);
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#endregion
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// Thread which starts the ZeroTier service
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// The ZeroTier service may spin off a SOCKS5 proxy server
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@@ -295,6 +299,10 @@ public class ZeroTierNetworkInterface {
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*/
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public NetworkEventType Receive(out int hostId, out int connectionId, out int channelId, byte[] buffer, int bufferSize, out int receivedSize, out byte error)
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{
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for (int i = 0; i < connections.Count; i++) {
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}
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int res;
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res = zt_recv (connectionId, buffer, bufferSize);
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