api notes
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@@ -15,48 +15,6 @@ public class Demo : MonoBehaviour
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int server_connection_socket; // The "connection id"
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private void zt_sample_network_test_thread()
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{
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print("test_network");
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byte error;
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// Prepare sample data buffer
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/*
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byte[] buffer = new byte[1024];
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Stream stream = new MemoryStream(buffer);
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BinaryFormatter f = new BinaryFormatter();
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f.Serialize ( stream , "Welcome to the machine! (from Unity3D)" );
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int error;
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*/
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// Connect to server
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int connfd = zt.Connect (0, "172.22.211.245", 8888, out error);
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print(connfd);
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// Send sample data to server
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//int bytes_written = zt.Send(connfd,buffer,0, out error);
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//print(bytes_written);
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//char[] buffer = new char[1024];
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//buffer = "hello".ToCharArray();
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//print (buffer);
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//Stream stream = new MemoryStream(buffer);
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//BinaryFormatter formatter = new BinaryFormatter();
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//formatter.Serialize(stream, "HelloServer");
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//int bufferSize = 1024;
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Debug.Log ("Sending...");
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int bytes_written = zt.Send(connfd, "hello".ToCharArray(),4, out error);
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print(bytes_written);
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}
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public void zt_test_network()
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{
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Thread networkTestThread = new Thread(() => { zt_sample_network_test_thread();});
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networkTestThread.IsBackground = true;
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networkTestThread.Start();
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}
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// Demo button methods
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public void Join()
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{
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