417 lines
12 KiB
C#
417 lines
12 KiB
C#
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/*
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* ZeroTier SDK - Network Virtualization Everywhere
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* Copyright (C) 2011-2017 ZeroTier, Inc. https://www.zerotier.com/
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* --
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*
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* You can be released from the requirements of the license by purchasing
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* a commercial license. Buying such a license is mandatory as soon as you
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* develop commercial closed-source software that incorporates or links
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* directly against ZeroTier software without disclosing the source code
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* of your own application.
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*/
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Networking;
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using System;
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using System.Collections;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Net.Sockets;
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using System.Net;
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using System.IO;
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using System.Collections.Generic;
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using System.Globalization;
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// TODO:
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/*
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* check for mem leaks surrounding managed/unmanaged barrier
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* find root of 2X buffer size requirement issue
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* check that cross-thread oprations are handled correctly
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* check that .IsRunning() doesn't bork the entire system anymore
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* Allow max packet size configuration
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* Handle exceptions from unmanaged code
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* */
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// Provides a bare-bones interface to ZeroTier-administered sockets
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public class ZTSDK {
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// ZeroTier background thread
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protected Thread ztThread;
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protected List<int> connections = new List<int> ();
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protected int MaxPacketSize;
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// Only allow one network at a time for BETA
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protected bool joined_to_network = false;
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protected string nwid = "";
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protected string path = "";
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// Platform-specific paths and bundle/libary names
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#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
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const string DLL_PATH = "ZeroTierSDK_Unity3D_OSX";
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protected string rpc_path = "/Library/Application\\ Support/ZeroTier/SDK/";
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#endif
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#if UNITY_IOS || UNITY_IPHONE
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const string DLL_PATH = "ZeroTierSDK_Unity3D_iOS";
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protected string rpc_path = "ZeroTier/One/";
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#endif
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#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
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const string DLL_PATH = "ZeroTierSDK_Unity3D_WIN";
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protected string rpc_path = "";
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#endif
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#if UNITY_STANDALONE_LINUX
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const string DLL_PATH = "ZeroTierSDK_Unity3D_LINUX";
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protected string rpc_path = "";
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#endif
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#if UNITY_ANDROID
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const string DLL_PATH = "ZeroTierSDK_Unity3D_ANDROID";
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protected string rpc_path = "ZeroTier/One/";
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#endif
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#region DLL Imports
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// ZeroTier service / debug initialization
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[DllImport (DLL_PATH)]
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public static extern void SetDebugFunction( IntPtr fp );
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[DllImport (DLL_PATH)]
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private static extern int unity_start_service(string path);
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[DllImport (DLL_PATH)]
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private static extern int unity_start_service_and_rpc(string path, string nwid);
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[DllImport (DLL_PATH)]
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protected static extern bool zts_is_running();
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[DllImport (DLL_PATH)]
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protected static extern void zts_stop_service();
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// Connection calls
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[DllImport (DLL_PATH)]
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protected static extern int zts_socket(int family, int type, int protocol);
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[DllImport (DLL_PATH)]
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unsafe protected static extern int zts_bind(int sockfd, System.IntPtr addr, int addrlen);
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[DllImport (DLL_PATH)]
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unsafe protected static extern int zts_connect(int sockfd, System.IntPtr addr, int addrlen);
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[DllImport (DLL_PATH)]
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protected static extern int zts_accept(int sockfd);
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[DllImport (DLL_PATH)]
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protected static extern int zts_listen(int sockfd, int backlog);
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[DllImport (DLL_PATH)]
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protected static extern int zts_close(int sockfd);
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// RX / TX
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[DllImport (DLL_PATH)]
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unsafe protected static extern int zts_recv(int sockfd, [In, Out] IntPtr buf, int len);
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[DllImport (DLL_PATH)]
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unsafe protected static extern int zts_send(int sockfd, IntPtr buf, int len);
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[DllImport (DLL_PATH)]
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unsafe protected static extern int zts_set_nonblock(int sockfd);
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[DllImport (DLL_PATH)]
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unsafe protected static extern int zts_sendto(int fd, IntPtr buf, int len, int flags, System.IntPtr addr, int addrlen);
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[DllImport (DLL_PATH)]
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unsafe protected static extern int zts_recvfrom(int fd, [In, Out] IntPtr buf, int len, int flags, System.IntPtr addr, int addrlen);
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// ZT Network controls
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[DllImport (DLL_PATH)]
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protected static extern void zts_join_network(string nwid);
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[DllImport (DLL_PATH)]
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protected static extern void zts_leave_network(string nwid);
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#endregion
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// Interop structures
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[System.Runtime.InteropServices.StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential, CharSet=System.Runtime.InteropServices.CharSet.Ansi)]
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public struct sockaddr {
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/// u_short->unsigned short
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public ushort sa_family;
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/// char[14]
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[System.Runtime.InteropServices.MarshalAsAttribute(System.Runtime.InteropServices.UnmanagedType.ByValTStr, SizeConst=14)]
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public string sa_data;
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}
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void MyDelegate(string str);
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// Debug output callback
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static void CallBackFunction(string str) {
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Debug.Log("ZeroTier: " + str);
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}
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// Returns a path for RPC communications to the service
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private string rpcCommPath()
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{
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if(path != "" && nwid != "") {
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return path + "nc_" + nwid;
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}
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return "";
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}
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// Thread which starts the ZeroTier service
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protected void zt_service_thread()
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{
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// Set up debug callback
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MyDelegate callback_delegate = new MyDelegate( CallBackFunction );
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IntPtr intptr_delegate = Marshal.GetFunctionPointerForDelegate(callback_delegate);
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SetDebugFunction( intptr_delegate );
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// Start service
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/* This new instance will communicate via a named pipe, so any
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* API calls (ZeroTier.Connect(), ZeroTier.Send(), etc) will be sent to the service
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* via this pipe.
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*/
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if(nwid.Length > 0) {
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unity_start_service_and_rpc (path, nwid);
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}
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else {
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unity_start_service(rpcCommPath());
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}
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}
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// Returns the nwid of the network you're currently connected to
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public string GetNetworkID() {
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return nwid;
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}
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// Returns whether you're currently connected to a network
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public bool IsConnected() {
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return nwid != "";
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}
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// Start the ZeroTier service
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protected void Init()
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{
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ztThread = new Thread(() => {
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try {
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zt_service_thread();
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} catch(Exception e) {
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Debug.Log(e.Message.ToString());
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}
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});
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ztThread.IsBackground = true; // Allow the thread to be aborted safely
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ztThread.Start();
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}
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// Initialize the ZeroTier service with a given path
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public ZTSDK(string path, string nwid) {
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Debug.Log("ZTSDK(): " + nwid);
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this.path = path;
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this.nwid = nwid;
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Init();
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}
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public ZTSDK (string path) {
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this.path = path;
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Init();
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}
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// Initialize the ZeroTier service
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public ZTSDK() {
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Init();
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}
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#region Network Handling
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// Joins a ZeroTier virtual network
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public bool JoinNetwork(string nwid)
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{
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if(!joined_to_network) {
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zts_join_network(nwid);
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return true;
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}
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return false;
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}
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// Leaves a ZeroTier virtual network
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public bool LeaveNetwork(string nwid)
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{
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if(!joined_to_network) {
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return false;
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}
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else {
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zts_leave_network(nwid);
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return true;
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}
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}
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#endregion
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// Creates a new ZeroTier-administered socket
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public int Socket(int family, int type, int protocol)
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{
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return zts_socket (family, type, protocol);
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}
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// Binds to a specific address
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public int Bind(int fd, string addr, int port)
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{
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GCHandle sockaddr_ptr = Generate_unmananged_sockaddr(addr + ":" + port);
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IntPtr pSockAddr = sockaddr_ptr.AddrOfPinnedObject ();
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int addrlen = Marshal.SizeOf (pSockAddr);
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return zts_bind (fd, pSockAddr, addrlen);
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}
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// Listens for an incoming connection request
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public int Listen(int fd, int backlog)
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{
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return zts_listen(fd, backlog);
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}
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// Accepts an incoming connection
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public int Accept(int fd)
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{
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return zts_accept (fd);
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}
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// Closes a connection
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public int Close(int fd)
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{
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return Close (fd);
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}
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// Connects to a remote host
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public int Connect(int fd, string addr, int port)
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{
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GCHandle sockaddr_ptr = Generate_unmananged_sockaddr(addr + ":" + port);
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IntPtr pSockAddr = sockaddr_ptr.AddrOfPinnedObject ();
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int addrlen = Marshal.SizeOf (pSockAddr);
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return zts_connect (fd, pSockAddr, addrlen);
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}
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public int Read(int fd, ref char[] buf, int len)
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{
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GCHandle handle = GCHandle.Alloc(buf, GCHandleType.Pinned);
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IntPtr ptr = handle.AddrOfPinnedObject();
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int bytes_read = zts_recv (fd, ptr, len*2);
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string str = Marshal.PtrToStringAuto(ptr);
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//Marshal.Copy (ptr, buf, 0, bytes_read);
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buf = Marshal.PtrToStringAnsi(ptr).ToCharArray();
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return bytes_read;
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}
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public int Write(int fd, char[] buf, int len)
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{
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GCHandle handle = GCHandle.Alloc(buf, GCHandleType.Pinned);
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IntPtr ptr = handle.AddrOfPinnedObject();
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//error = 0;
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int bytes_written;
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// FIXME: Sending a length of 2X the buffer size seems to fix the object pinning issue
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if((bytes_written = zts_send(fd, ptr, len*2)) < 0) {
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//error = (byte)bytes_written;
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}
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return bytes_written;
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}
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// Sends data to an address
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public int SendTo(int fd, char[] buf, int len, int flags, string addr, int port)
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{
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GCHandle handle = GCHandle.Alloc(buf, GCHandleType.Pinned);
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IntPtr ptr = handle.AddrOfPinnedObject();
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int bytes_written;
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// Form address structure
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GCHandle sockaddr_ptr = Generate_unmananged_sockaddr(addr + ":" + port);
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IntPtr pSockAddr = sockaddr_ptr.AddrOfPinnedObject ();
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int addrlen = Marshal.SizeOf (pSockAddr);
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if((bytes_written = zts_sendto(fd, ptr, len*2, flags, pSockAddr, addrlen)) < 0) {
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//error = (byte)bytes_written;
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}
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return bytes_written;
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}
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// Receives data from an address
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public int RecvFrom(int fd, ref char[] buf, int len, int flags, string addr, int port)
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{
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GCHandle handle = GCHandle.Alloc(buf, GCHandleType.Pinned);
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IntPtr ptr = handle.AddrOfPinnedObject();
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// Form address structure
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GCHandle sockaddr_ptr = Generate_unmananged_sockaddr(addr + ":" + port);
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IntPtr pSockAddr = sockaddr_ptr.AddrOfPinnedObject ();
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int addrlen = Marshal.SizeOf (pSockAddr);
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int bytes_read = zts_recvfrom(fd, ptr, len*2, flags, pSockAddr, addrlen);
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string str = Marshal.PtrToStringAuto(ptr);
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//Marshal.Copy (ptr, buf, 0, bytes_read);
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buf = Marshal.PtrToStringAnsi(ptr).ToCharArray();
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return bytes_read;
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}
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#region Service-Related calls
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// Returns whether the ZeroTier service is currently running
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public bool IsRunning()
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{
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return zts_is_running ();
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}
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|
|||
|
|
// Terminates the ZeroTier service
|
|||
|
|
public void Terminate()
|
|||
|
|
{
|
|||
|
|
zts_stop_service ();
|
|||
|
|
}
|
|||
|
|
#endregion
|
|||
|
|
|
|||
|
|
|
|||
|
|
// --- Utilities ---
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Handles IPv4 and IPv6 notation.
|
|||
|
|
public static IPEndPoint CreateIPEndPoint(string endPoint)
|
|||
|
|
{
|
|||
|
|
string[] ep = endPoint.Split(':');
|
|||
|
|
if (ep.Length < 2) throw new FormatException("Invalid endpoint format");
|
|||
|
|
IPAddress ip;
|
|||
|
|
if (ep.Length > 2) {
|
|||
|
|
if (!IPAddress.TryParse(string.Join(":", ep, 0, ep.Length - 1), out ip)) {
|
|||
|
|
throw new FormatException("Invalid ip-adress");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
else {
|
|||
|
|
if (!IPAddress.TryParse(ep[0], out ip)) {
|
|||
|
|
throw new FormatException("Invalid ip-adress");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
int port;
|
|||
|
|
if (!int.TryParse(ep[ep.Length - 1], NumberStyles.None, NumberFormatInfo.CurrentInfo, out port)) {
|
|||
|
|
throw new FormatException("Invalid port");
|
|||
|
|
}
|
|||
|
|
return new IPEndPoint(ip, port);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// Generates an unmanaged sockaddr structure from a string-formatted endpoint
|
|||
|
|
public static GCHandle Generate_unmananged_sockaddr(string endpoint_str)
|
|||
|
|
{
|
|||
|
|
IPEndPoint ipEndPoint;
|
|||
|
|
ipEndPoint = CreateIPEndPoint (endpoint_str);
|
|||
|
|
SocketAddress socketAddress = ipEndPoint.Serialize ();
|
|||
|
|
|
|||
|
|
// use an array of bytes instead of the sockaddr structure
|
|||
|
|
byte[] sockAddrStructureBytes = new byte[socketAddress.Size];
|
|||
|
|
GCHandle sockAddrHandle = GCHandle.Alloc (sockAddrStructureBytes, GCHandleType.Pinned);
|
|||
|
|
for (int i = 0; i < socketAddress.Size; ++i) {
|
|||
|
|
sockAddrStructureBytes [i] = socketAddress [i];
|
|||
|
|
}
|
|||
|
|
return sockAddrHandle;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
public static GCHandle Generate_unmanaged_buffer(byte[] buf)
|
|||
|
|
{
|
|||
|
|
// use an array of bytes instead of the sockaddr structure
|
|||
|
|
GCHandle sockAddrHandle = GCHandle.Alloc (buf, GCHandleType.Pinned);
|
|||
|
|
return sockAddrHandle;
|
|||
|
|
}
|
|||
|
|
}
|