/*
* ZeroTier SDK - Network Virtualization Everywhere
* Copyright (C) 2011-2017 ZeroTier, Inc. https://www.zerotier.com/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* --
*
* You can be released from the requirements of the license by purchasing
* a commercial license. Buying such a license is mandatory as soon as you
* develop commercial closed-source software that incorporates or links
* directly against ZeroTier software without disclosing the source code
* of your own application.
*/
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Networking;
using System;
using System.Collections;
using System.Runtime.InteropServices;
using System.Threading;
using System.Net.Sockets;
using System.Net;
using System.IO;
using System.Collections.Generic;
using System.Globalization;
// TODO:
/*
* check for mem leaks surrounding managed/unmanaged barrier
* find root of 2X buffer size requirement issue
* check that cross-thread oprations are handled correctly
* check that .IsRunning() doesn't bork the entire system anymore
* Allow max packet size configuration
* Handle exceptions from unmanaged code
* */
// Provides a bare-bones interface to ZeroTier-administered sockets
public class ZTSDK {
// ZeroTier background thread
protected Thread ztThread;
protected List connections = new List ();
protected int MaxPacketSize;
// Only allow one network at a time for BETA
protected bool joined_to_network = false;
protected string nwid = "";
protected string path = "";
// Platform-specific paths and bundle/libary names
#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
const string DLL_PATH = "ZeroTierSDK_Unity3D_OSX";
protected string rpc_path = "/Library/Application\\ Support/ZeroTier/SDK/";
#endif
#if UNITY_IOS || UNITY_IPHONE
const string DLL_PATH = "ZeroTierSDK_Unity3D_iOS";
protected string rpc_path = "ZeroTier/One/";
#endif
#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
const string DLL_PATH = "ZeroTierSDK_Unity3D_WIN";
protected string rpc_path = "";
#endif
#if UNITY_STANDALONE_LINUX
const string DLL_PATH = "ZeroTierSDK_Unity3D_LINUX";
protected string rpc_path = "";
#endif
#if UNITY_ANDROID
const string DLL_PATH = "ZeroTierSDK_Unity3D_ANDROID";
protected string rpc_path = "ZeroTier/One/";
#endif
#region DLL Imports
// ZeroTier service / debug initialization
[DllImport (DLL_PATH)]
public static extern void SetDebugFunction( IntPtr fp );
[DllImport (DLL_PATH)]
private static extern int unity_start_service(string path);
[DllImport (DLL_PATH)]
private static extern int unity_start_service_and_rpc(string path, string nwid);
[DllImport (DLL_PATH)]
protected static extern bool zts_is_running();
[DllImport (DLL_PATH)]
protected static extern void zts_stop_service();
// Connection calls
[DllImport (DLL_PATH)]
protected static extern int zts_socket(int family, int type, int protocol);
[DllImport (DLL_PATH)]
unsafe protected static extern int zts_bind(int sockfd, System.IntPtr addr, int addrlen);
[DllImport (DLL_PATH)]
unsafe protected static extern int zts_connect(int sockfd, System.IntPtr addr, int addrlen);
[DllImport (DLL_PATH)]
protected static extern int zts_accept(int sockfd);
[DllImport (DLL_PATH)]
protected static extern int zts_listen(int sockfd, int backlog);
[DllImport (DLL_PATH)]
protected static extern int zts_close(int sockfd);
// RX / TX
[DllImport (DLL_PATH)]
unsafe protected static extern int zts_recv(int sockfd, [In, Out] IntPtr buf, int len);
[DllImport (DLL_PATH)]
unsafe protected static extern int zts_send(int sockfd, IntPtr buf, int len);
[DllImport (DLL_PATH)]
unsafe protected static extern int zts_set_nonblock(int sockfd);
[DllImport (DLL_PATH)]
unsafe protected static extern int zts_sendto(int fd, IntPtr buf, int len, int flags, System.IntPtr addr, int addrlen);
[DllImport (DLL_PATH)]
unsafe protected static extern int zts_recvfrom(int fd, [In, Out] IntPtr buf, int len, int flags, System.IntPtr addr, int addrlen);
// ZT Network controls
[DllImport (DLL_PATH)]
protected static extern void zts_join_network(string nwid);
[DllImport (DLL_PATH)]
protected static extern void zts_leave_network(string nwid);
#endregion
// Interop structures
[System.Runtime.InteropServices.StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential, CharSet=System.Runtime.InteropServices.CharSet.Ansi)]
public struct sockaddr {
/// u_short->unsigned short
public ushort sa_family;
/// char[14]
[System.Runtime.InteropServices.MarshalAsAttribute(System.Runtime.InteropServices.UnmanagedType.ByValTStr, SizeConst=14)]
public string sa_data;
}
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void MyDelegate(string str);
// Debug output callback
static void CallBackFunction(string str) {
Debug.Log("ZeroTier: " + str);
}
// Returns a path for RPC communications to the service
private string rpcCommPath()
{
if(path != "" && nwid != "") {
return path + "nc_" + nwid;
}
return "";
}
// Thread which starts the ZeroTier service
protected void zt_service_thread()
{
// Set up debug callback
MyDelegate callback_delegate = new MyDelegate( CallBackFunction );
IntPtr intptr_delegate = Marshal.GetFunctionPointerForDelegate(callback_delegate);
SetDebugFunction( intptr_delegate );
// Start service
/* This new instance will communicate via a named pipe, so any
* API calls (ZeroTier.Connect(), ZeroTier.Send(), etc) will be sent to the service
* via this pipe.
*/
if(nwid.Length > 0) {
unity_start_service_and_rpc (path, nwid);
}
else {
unity_start_service(rpcCommPath());
}
}
// Returns the nwid of the network you're currently connected to
public string GetNetworkID() {
return nwid;
}
// Returns whether you're currently connected to a network
public bool IsConnected() {
return nwid != "";
}
// Start the ZeroTier service
protected void Init()
{
ztThread = new Thread(() => {
try {
zt_service_thread();
} catch(Exception e) {
Debug.Log(e.Message.ToString());
}
});
ztThread.IsBackground = true; // Allow the thread to be aborted safely
ztThread.Start();
}
// Initialize the ZeroTier service with a given path
public ZTSDK(string path, string nwid) {
Debug.Log("ZTSDK(): " + nwid);
this.path = path;
this.nwid = nwid;
Init();
}
public ZTSDK (string path) {
this.path = path;
Init();
}
// Initialize the ZeroTier service
public ZTSDK() {
Init();
}
#region Network Handling
// Joins a ZeroTier virtual network
public bool JoinNetwork(string nwid)
{
if(!joined_to_network) {
zts_join_network(nwid);
return true;
}
return false;
}
// Leaves a ZeroTier virtual network
public bool LeaveNetwork(string nwid)
{
if(!joined_to_network) {
return false;
}
else {
zts_leave_network(nwid);
return true;
}
}
#endregion
// Creates a new ZeroTier-administered socket
public int Socket(int family, int type, int protocol)
{
return zts_socket (family, type, protocol);
}
// Binds to a specific address
public int Bind(int fd, string addr, int port)
{
GCHandle sockaddr_ptr = Generate_unmananged_sockaddr(addr + ":" + port);
IntPtr pSockAddr = sockaddr_ptr.AddrOfPinnedObject ();
int addrlen = Marshal.SizeOf (pSockAddr);
return zts_bind (fd, pSockAddr, addrlen);
}
// Listens for an incoming connection request
public int Listen(int fd, int backlog)
{
return zts_listen(fd, backlog);
}
// Accepts an incoming connection
public int Accept(int fd)
{
return zts_accept (fd);
}
// Closes a connection
public int Close(int fd)
{
return Close (fd);
}
// Connects to a remote host
public int Connect(int fd, string addr, int port)
{
GCHandle sockaddr_ptr = Generate_unmananged_sockaddr(addr + ":" + port);
IntPtr pSockAddr = sockaddr_ptr.AddrOfPinnedObject ();
int addrlen = Marshal.SizeOf (pSockAddr);
return zts_connect (fd, pSockAddr, addrlen);
}
public int Read(int fd, ref char[] buf, int len)
{
GCHandle handle = GCHandle.Alloc(buf, GCHandleType.Pinned);
IntPtr ptr = handle.AddrOfPinnedObject();
int bytes_read = zts_recv (fd, ptr, len*2);
string str = Marshal.PtrToStringAuto(ptr);
//Marshal.Copy (ptr, buf, 0, bytes_read);
buf = Marshal.PtrToStringAnsi(ptr).ToCharArray();
return bytes_read;
}
public int Write(int fd, char[] buf, int len)
{
GCHandle handle = GCHandle.Alloc(buf, GCHandleType.Pinned);
IntPtr ptr = handle.AddrOfPinnedObject();
//error = 0;
int bytes_written;
// FIXME: Sending a length of 2X the buffer size seems to fix the object pinning issue
if((bytes_written = zts_send(fd, ptr, len*2)) < 0) {
//error = (byte)bytes_written;
}
return bytes_written;
}
// Sends data to an address
public int SendTo(int fd, char[] buf, int len, int flags, string addr, int port)
{
GCHandle handle = GCHandle.Alloc(buf, GCHandleType.Pinned);
IntPtr ptr = handle.AddrOfPinnedObject();
int bytes_written;
// Form address structure
GCHandle sockaddr_ptr = Generate_unmananged_sockaddr(addr + ":" + port);
IntPtr pSockAddr = sockaddr_ptr.AddrOfPinnedObject ();
int addrlen = Marshal.SizeOf (pSockAddr);
if((bytes_written = zts_sendto(fd, ptr, len*2, flags, pSockAddr, addrlen)) < 0) {
//error = (byte)bytes_written;
}
return bytes_written;
}
// Receives data from an address
public int RecvFrom(int fd, ref char[] buf, int len, int flags, string addr, int port)
{
GCHandle handle = GCHandle.Alloc(buf, GCHandleType.Pinned);
IntPtr ptr = handle.AddrOfPinnedObject();
// Form address structure
GCHandle sockaddr_ptr = Generate_unmananged_sockaddr(addr + ":" + port);
IntPtr pSockAddr = sockaddr_ptr.AddrOfPinnedObject ();
int addrlen = Marshal.SizeOf (pSockAddr);
int bytes_read = zts_recvfrom(fd, ptr, len*2, flags, pSockAddr, addrlen);
string str = Marshal.PtrToStringAuto(ptr);
//Marshal.Copy (ptr, buf, 0, bytes_read);
buf = Marshal.PtrToStringAnsi(ptr).ToCharArray();
return bytes_read;
}
#region Service-Related calls
// Returns whether the ZeroTier service is currently running
public bool IsRunning()
{
return zts_is_running ();
}
// Terminates the ZeroTier service
public void Terminate()
{
zts_stop_service ();
}
#endregion
// --- Utilities ---
// Handles IPv4 and IPv6 notation.
public static IPEndPoint CreateIPEndPoint(string endPoint)
{
string[] ep = endPoint.Split(':');
if (ep.Length < 2) throw new FormatException("Invalid endpoint format");
IPAddress ip;
if (ep.Length > 2) {
if (!IPAddress.TryParse(string.Join(":", ep, 0, ep.Length - 1), out ip)) {
throw new FormatException("Invalid ip-adress");
}
}
else {
if (!IPAddress.TryParse(ep[0], out ip)) {
throw new FormatException("Invalid ip-adress");
}
}
int port;
if (!int.TryParse(ep[ep.Length - 1], NumberStyles.None, NumberFormatInfo.CurrentInfo, out port)) {
throw new FormatException("Invalid port");
}
return new IPEndPoint(ip, port);
}
// Generates an unmanaged sockaddr structure from a string-formatted endpoint
public static GCHandle Generate_unmananged_sockaddr(string endpoint_str)
{
IPEndPoint ipEndPoint;
ipEndPoint = CreateIPEndPoint (endpoint_str);
SocketAddress socketAddress = ipEndPoint.Serialize ();
// use an array of bytes instead of the sockaddr structure
byte[] sockAddrStructureBytes = new byte[socketAddress.Size];
GCHandle sockAddrHandle = GCHandle.Alloc (sockAddrStructureBytes, GCHandleType.Pinned);
for (int i = 0; i < socketAddress.Size; ++i) {
sockAddrStructureBytes [i] = socketAddress [i];
}
return sockAddrHandle;
}
public static GCHandle Generate_unmanaged_buffer(byte[] buf)
{
// use an array of bytes instead of the sockaddr structure
GCHandle sockAddrHandle = GCHandle.Alloc (buf, GCHandleType.Pinned);
return sockAddrHandle;
}
}