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stellar-stellar/decoders/lpi_plus/libprotoident/tcp/lpi_cod_waw.cc
2024-10-11 06:08:50 +00:00

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C++

/*
*
* Copyright (c) 2011-2016 The University of Waikato, Hamilton, New Zealand.
* All rights reserved.
*
* This file is part of libprotoident.
*
* This code has been developed by the University of Waikato WAND
* research group. For further information please see http://www.wand.net.nz/
*
* libprotoident is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* libprotoident is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#include <string.h>
#include "libprotoident.h"
#include "proto_manager.h"
#include "proto_common.h"
static inline bool match_cod_waw(lpi_data_t *data, lpi_module_t *mod UNUSED) {
/* Call of Duty: World at War uses TCP port 3074 - the protocol isn't
* well documented, but traffic matching this pattern goes to known
* CoD servers */
if (data->server_port != 3074 && data->client_port != 3074)
return false;
if (data->payload_len[0] != 4 || data->payload_len[1] != 4)
return false;
if (data->payload[0] != 0 || data->payload[1] != 0)
return false;
return true;
}
static lpi_module_t lpi_cod_waw = {
LPI_PROTO_COD_WAW,
LPI_CATEGORY_GAMING,
"Call_of_Duty_TCP",
10, /* Weak rule */
match_cod_waw
};
void register_cod_waw(LPIModuleMap *mod_map) {
register_protocol(&lpi_cod_waw, mod_map);
}