/* * * Copyright (c) 2011-2016 The University of Waikato, Hamilton, New Zealand. * All rights reserved. * * This file is part of libprotoident. * * This code has been developed by the University of Waikato WAND * research group. For further information please see http://www.wand.net.nz/ * * libprotoident is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * libprotoident is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . * * */ #include #include "libprotoident.h" #include "proto_manager.h" #include "proto_common.h" static inline bool match_cod_waw(lpi_data_t *data, lpi_module_t *mod UNUSED) { /* Call of Duty: World at War uses TCP port 3074 - the protocol isn't * well documented, but traffic matching this pattern goes to known * CoD servers */ if (data->server_port != 3074 && data->client_port != 3074) return false; if (data->payload_len[0] != 4 || data->payload_len[1] != 4) return false; if (data->payload[0] != 0 || data->payload[1] != 0) return false; return true; } static lpi_module_t lpi_cod_waw = { LPI_PROTO_COD_WAW, LPI_CATEGORY_GAMING, "Call_of_Duty_TCP", 10, /* Weak rule */ match_cod_waw }; void register_cod_waw(LPIModuleMap *mod_map) { register_protocol(&lpi_cod_waw, mod_map); }