66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
/*
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*
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* Copyright (c) 2011-2016 The University of Waikato, Hamilton, New Zealand.
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* All rights reserved.
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*
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* This file is part of libprotoident.
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*
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* This code has been developed by the University of Waikato WAND
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* research group. For further information please see http://www.wand.net.nz/
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*
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* libprotoident is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* libprotoident is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#include <string.h>
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#include "libprotoident.h"
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#include "proto_manager.h"
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#include "proto_common.h"
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static inline bool match_thq(lpi_data_t *data, lpi_module_t *mod UNUSED) {
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/* I *suspect* this is the protocol used by RTS games released by
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* THQ - haven't been able to confirm for sure, though
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*
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* Most traffic is on port 6112, which is used by Blizzard and THQ
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* games, but we already have rules for most Blizzard stuff */
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/* The ANY byte also matches the packet length - 17, if we need
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* further matching rules */
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if (data->payload_len[0] != 0 &&
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!MATCH(data->payload[0], 'Q', 'N', 'A', ANY))
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return false;
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if (data->payload_len[1] != 0 &&
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!MATCH(data->payload[1], 'Q', 'N', 'A', ANY))
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return false;
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return true;
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}
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static lpi_module_t lpi_thq = {
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LPI_PROTO_UDP_THQ,
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LPI_CATEGORY_GAMING,
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"THQ",
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3,
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match_thq
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};
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void register_thq(LPIModuleMap *mod_map) {
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register_protocol(&lpi_thq, mod_map);
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}
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