/* * * Copyright (c) 2011-2016 The University of Waikato, Hamilton, New Zealand. * All rights reserved. * * This file is part of libprotoident. * * This code has been developed by the University of Waikato WAND * research group. For further information please see http://www.wand.net.nz/ * * libprotoident is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * libprotoident is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . * * */ #include #include "libprotoident.h" #include "proto_manager.h" #include "proto_common.h" static inline bool match_thq(lpi_data_t *data, lpi_module_t *mod UNUSED) { /* I *suspect* this is the protocol used by RTS games released by * THQ - haven't been able to confirm for sure, though * * Most traffic is on port 6112, which is used by Blizzard and THQ * games, but we already have rules for most Blizzard stuff */ /* The ANY byte also matches the packet length - 17, if we need * further matching rules */ if (data->payload_len[0] != 0 && !MATCH(data->payload[0], 'Q', 'N', 'A', ANY)) return false; if (data->payload_len[1] != 0 && !MATCH(data->payload[1], 'Q', 'N', 'A', ANY)) return false; return true; } static lpi_module_t lpi_thq = { LPI_PROTO_UDP_THQ, LPI_CATEGORY_GAMING, "THQ", 3, match_thq }; void register_thq(LPIModuleMap *mod_map) { register_protocol(&lpi_thq, mod_map); }