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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-iotsitewise/include/aws/iotsitewise/model/AssetModelPropertyDefinition.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/iotsitewise/IoTSiteWise_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/iotsitewise/model/PropertyDataType.h>
#include <aws/iotsitewise/model/PropertyType.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace IoTSiteWise
{
namespace Model
{
/**
* <p>Contains an asset model property definition. This property definition is
* applied to all assets created from the asset model.</p><p><h3>See Also:</h3>
* <a
* href="http://docs.aws.amazon.com/goto/WebAPI/iotsitewise-2019-12-02/AssetModelPropertyDefinition">AWS
* API Reference</a></p>
*/
class AWS_IOTSITEWISE_API AssetModelPropertyDefinition
{
public:
AssetModelPropertyDefinition();
AssetModelPropertyDefinition(Aws::Utils::Json::JsonView jsonValue);
AssetModelPropertyDefinition& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* <p>The name of the property definition.</p>
*/
inline const Aws::String& GetName() const{ return m_name; }
/**
* <p>The name of the property definition.</p>
*/
inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
/**
* <p>The name of the property definition.</p>
*/
inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
/**
* <p>The name of the property definition.</p>
*/
inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
/**
* <p>The name of the property definition.</p>
*/
inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
/**
* <p>The name of the property definition.</p>
*/
inline AssetModelPropertyDefinition& WithName(const Aws::String& value) { SetName(value); return *this;}
/**
* <p>The name of the property definition.</p>
*/
inline AssetModelPropertyDefinition& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
/**
* <p>The name of the property definition.</p>
*/
inline AssetModelPropertyDefinition& WithName(const char* value) { SetName(value); return *this;}
/**
* <p>The data type of the property definition.</p>
*/
inline const PropertyDataType& GetDataType() const{ return m_dataType; }
/**
* <p>The data type of the property definition.</p>
*/
inline bool DataTypeHasBeenSet() const { return m_dataTypeHasBeenSet; }
/**
* <p>The data type of the property definition.</p>
*/
inline void SetDataType(const PropertyDataType& value) { m_dataTypeHasBeenSet = true; m_dataType = value; }
/**
* <p>The data type of the property definition.</p>
*/
inline void SetDataType(PropertyDataType&& value) { m_dataTypeHasBeenSet = true; m_dataType = std::move(value); }
/**
* <p>The data type of the property definition.</p>
*/
inline AssetModelPropertyDefinition& WithDataType(const PropertyDataType& value) { SetDataType(value); return *this;}
/**
* <p>The data type of the property definition.</p>
*/
inline AssetModelPropertyDefinition& WithDataType(PropertyDataType&& value) { SetDataType(std::move(value)); return *this;}
/**
* <p>The unit of the property definition, such as <code>Newtons</code> or
* <code>RPM</code>.</p>
*/
inline const Aws::String& GetUnit() const{ return m_unit; }
/**
* <p>The unit of the property definition, such as <code>Newtons</code> or
* <code>RPM</code>.</p>
*/
inline bool UnitHasBeenSet() const { return m_unitHasBeenSet; }
/**
* <p>The unit of the property definition, such as <code>Newtons</code> or
* <code>RPM</code>.</p>
*/
inline void SetUnit(const Aws::String& value) { m_unitHasBeenSet = true; m_unit = value; }
/**
* <p>The unit of the property definition, such as <code>Newtons</code> or
* <code>RPM</code>.</p>
*/
inline void SetUnit(Aws::String&& value) { m_unitHasBeenSet = true; m_unit = std::move(value); }
/**
* <p>The unit of the property definition, such as <code>Newtons</code> or
* <code>RPM</code>.</p>
*/
inline void SetUnit(const char* value) { m_unitHasBeenSet = true; m_unit.assign(value); }
/**
* <p>The unit of the property definition, such as <code>Newtons</code> or
* <code>RPM</code>.</p>
*/
inline AssetModelPropertyDefinition& WithUnit(const Aws::String& value) { SetUnit(value); return *this;}
/**
* <p>The unit of the property definition, such as <code>Newtons</code> or
* <code>RPM</code>.</p>
*/
inline AssetModelPropertyDefinition& WithUnit(Aws::String&& value) { SetUnit(std::move(value)); return *this;}
/**
* <p>The unit of the property definition, such as <code>Newtons</code> or
* <code>RPM</code>.</p>
*/
inline AssetModelPropertyDefinition& WithUnit(const char* value) { SetUnit(value); return *this;}
/**
* <p>The property definition type (see <code>PropertyType</code>). You can only
* specify one type in a property definition.</p>
*/
inline const PropertyType& GetType() const{ return m_type; }
/**
* <p>The property definition type (see <code>PropertyType</code>). You can only
* specify one type in a property definition.</p>
*/
inline bool TypeHasBeenSet() const { return m_typeHasBeenSet; }
/**
* <p>The property definition type (see <code>PropertyType</code>). You can only
* specify one type in a property definition.</p>
*/
inline void SetType(const PropertyType& value) { m_typeHasBeenSet = true; m_type = value; }
/**
* <p>The property definition type (see <code>PropertyType</code>). You can only
* specify one type in a property definition.</p>
*/
inline void SetType(PropertyType&& value) { m_typeHasBeenSet = true; m_type = std::move(value); }
/**
* <p>The property definition type (see <code>PropertyType</code>). You can only
* specify one type in a property definition.</p>
*/
inline AssetModelPropertyDefinition& WithType(const PropertyType& value) { SetType(value); return *this;}
/**
* <p>The property definition type (see <code>PropertyType</code>). You can only
* specify one type in a property definition.</p>
*/
inline AssetModelPropertyDefinition& WithType(PropertyType&& value) { SetType(std::move(value)); return *this;}
private:
Aws::String m_name;
bool m_nameHasBeenSet;
PropertyDataType m_dataType;
bool m_dataTypeHasBeenSet;
Aws::String m_unit;
bool m_unitHasBeenSet;
PropertyType m_type;
bool m_typeHasBeenSet;
};
} // namespace Model
} // namespace IoTSiteWise
} // namespace Aws