138 lines
3.6 KiB
C++
138 lines
3.6 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#include <aws/gamelift/model/GameSessionQueue.h>
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#include <aws/core/utils/json/JsonSerializer.h>
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#include <utility>
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using namespace Aws::Utils::Json;
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using namespace Aws::Utils;
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namespace Aws
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{
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namespace GameLift
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{
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namespace Model
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{
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GameSessionQueue::GameSessionQueue() :
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m_nameHasBeenSet(false),
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m_gameSessionQueueArnHasBeenSet(false),
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m_timeoutInSeconds(0),
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m_timeoutInSecondsHasBeenSet(false),
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m_playerLatencyPoliciesHasBeenSet(false),
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m_destinationsHasBeenSet(false)
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{
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}
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GameSessionQueue::GameSessionQueue(JsonView jsonValue) :
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m_nameHasBeenSet(false),
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m_gameSessionQueueArnHasBeenSet(false),
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m_timeoutInSeconds(0),
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m_timeoutInSecondsHasBeenSet(false),
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m_playerLatencyPoliciesHasBeenSet(false),
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m_destinationsHasBeenSet(false)
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{
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*this = jsonValue;
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}
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GameSessionQueue& GameSessionQueue::operator =(JsonView jsonValue)
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{
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if(jsonValue.ValueExists("Name"))
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{
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m_name = jsonValue.GetString("Name");
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m_nameHasBeenSet = true;
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}
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if(jsonValue.ValueExists("GameSessionQueueArn"))
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{
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m_gameSessionQueueArn = jsonValue.GetString("GameSessionQueueArn");
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m_gameSessionQueueArnHasBeenSet = true;
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}
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if(jsonValue.ValueExists("TimeoutInSeconds"))
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{
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m_timeoutInSeconds = jsonValue.GetInteger("TimeoutInSeconds");
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m_timeoutInSecondsHasBeenSet = true;
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}
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if(jsonValue.ValueExists("PlayerLatencyPolicies"))
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{
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Array<JsonView> playerLatencyPoliciesJsonList = jsonValue.GetArray("PlayerLatencyPolicies");
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for(unsigned playerLatencyPoliciesIndex = 0; playerLatencyPoliciesIndex < playerLatencyPoliciesJsonList.GetLength(); ++playerLatencyPoliciesIndex)
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{
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m_playerLatencyPolicies.push_back(playerLatencyPoliciesJsonList[playerLatencyPoliciesIndex].AsObject());
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}
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m_playerLatencyPoliciesHasBeenSet = true;
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}
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if(jsonValue.ValueExists("Destinations"))
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{
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Array<JsonView> destinationsJsonList = jsonValue.GetArray("Destinations");
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for(unsigned destinationsIndex = 0; destinationsIndex < destinationsJsonList.GetLength(); ++destinationsIndex)
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{
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m_destinations.push_back(destinationsJsonList[destinationsIndex].AsObject());
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}
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m_destinationsHasBeenSet = true;
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}
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return *this;
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}
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JsonValue GameSessionQueue::Jsonize() const
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{
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JsonValue payload;
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if(m_nameHasBeenSet)
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{
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payload.WithString("Name", m_name);
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}
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if(m_gameSessionQueueArnHasBeenSet)
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{
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payload.WithString("GameSessionQueueArn", m_gameSessionQueueArn);
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}
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if(m_timeoutInSecondsHasBeenSet)
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{
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payload.WithInteger("TimeoutInSeconds", m_timeoutInSeconds);
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}
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if(m_playerLatencyPoliciesHasBeenSet)
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{
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Array<JsonValue> playerLatencyPoliciesJsonList(m_playerLatencyPolicies.size());
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for(unsigned playerLatencyPoliciesIndex = 0; playerLatencyPoliciesIndex < playerLatencyPoliciesJsonList.GetLength(); ++playerLatencyPoliciesIndex)
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{
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playerLatencyPoliciesJsonList[playerLatencyPoliciesIndex].AsObject(m_playerLatencyPolicies[playerLatencyPoliciesIndex].Jsonize());
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}
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payload.WithArray("PlayerLatencyPolicies", std::move(playerLatencyPoliciesJsonList));
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}
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if(m_destinationsHasBeenSet)
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{
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Array<JsonValue> destinationsJsonList(m_destinations.size());
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for(unsigned destinationsIndex = 0; destinationsIndex < destinationsJsonList.GetLength(); ++destinationsIndex)
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{
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destinationsJsonList[destinationsIndex].AsObject(m_destinations[destinationsIndex].Jsonize());
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}
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payload.WithArray("Destinations", std::move(destinationsJsonList));
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}
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return payload;
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}
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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