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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-gamelift/include/aws/gamelift/model/StopGameSessionPlacementRequest.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/gamelift/GameLiftRequest.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>
namespace Aws
{
namespace GameLift
{
namespace Model
{
/**
* <p>Represents the input for a request action.</p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StopGameSessionPlacementInput">AWS
* API Reference</a></p>
*/
class AWS_GAMELIFT_API StopGameSessionPlacementRequest : public GameLiftRequest
{
public:
StopGameSessionPlacementRequest();
// Service request name is the Operation name which will send this request out,
// each operation should has unique request name, so that we can get operation's name from this request.
// Note: this is not true for response, multiple operations may have the same response name,
// so we can not get operation's name from response.
inline virtual const char* GetServiceRequestName() const override { return "StopGameSessionPlacement"; }
Aws::String SerializePayload() const override;
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
/**
* <p>A unique identifier for a game session placement to cancel.</p>
*/
inline const Aws::String& GetPlacementId() const{ return m_placementId; }
/**
* <p>A unique identifier for a game session placement to cancel.</p>
*/
inline bool PlacementIdHasBeenSet() const { return m_placementIdHasBeenSet; }
/**
* <p>A unique identifier for a game session placement to cancel.</p>
*/
inline void SetPlacementId(const Aws::String& value) { m_placementIdHasBeenSet = true; m_placementId = value; }
/**
* <p>A unique identifier for a game session placement to cancel.</p>
*/
inline void SetPlacementId(Aws::String&& value) { m_placementIdHasBeenSet = true; m_placementId = std::move(value); }
/**
* <p>A unique identifier for a game session placement to cancel.</p>
*/
inline void SetPlacementId(const char* value) { m_placementIdHasBeenSet = true; m_placementId.assign(value); }
/**
* <p>A unique identifier for a game session placement to cancel.</p>
*/
inline StopGameSessionPlacementRequest& WithPlacementId(const Aws::String& value) { SetPlacementId(value); return *this;}
/**
* <p>A unique identifier for a game session placement to cancel.</p>
*/
inline StopGameSessionPlacementRequest& WithPlacementId(Aws::String&& value) { SetPlacementId(std::move(value)); return *this;}
/**
* <p>A unique identifier for a game session placement to cancel.</p>
*/
inline StopGameSessionPlacementRequest& WithPlacementId(const char* value) { SetPlacementId(value); return *this;}
private:
Aws::String m_placementId;
bool m_placementIdHasBeenSet;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws