/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include Represents the input for a request action.See Also:
AWS
* API Reference
A unique identifier for a game session placement to cancel.
*/ inline const Aws::String& GetPlacementId() const{ return m_placementId; } /** *A unique identifier for a game session placement to cancel.
*/ inline bool PlacementIdHasBeenSet() const { return m_placementIdHasBeenSet; } /** *A unique identifier for a game session placement to cancel.
*/ inline void SetPlacementId(const Aws::String& value) { m_placementIdHasBeenSet = true; m_placementId = value; } /** *A unique identifier for a game session placement to cancel.
*/ inline void SetPlacementId(Aws::String&& value) { m_placementIdHasBeenSet = true; m_placementId = std::move(value); } /** *A unique identifier for a game session placement to cancel.
*/ inline void SetPlacementId(const char* value) { m_placementIdHasBeenSet = true; m_placementId.assign(value); } /** *A unique identifier for a game session placement to cancel.
*/ inline StopGameSessionPlacementRequest& WithPlacementId(const Aws::String& value) { SetPlacementId(value); return *this;} /** *A unique identifier for a game session placement to cancel.
*/ inline StopGameSessionPlacementRequest& WithPlacementId(Aws::String&& value) { SetPlacementId(std::move(value)); return *this;} /** *A unique identifier for a game session placement to cancel.
*/ inline StopGameSessionPlacementRequest& WithPlacementId(const char* value) { SetPlacementId(value); return *this;} private: Aws::String m_placementId; bool m_placementIdHasBeenSet; }; } // namespace Model } // namespace GameLift } // namespace Aws