104 lines
3.6 KiB
C++
104 lines
3.6 KiB
C++
/**
|
|
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
|
|
* SPDX-License-Identifier: Apache-2.0.
|
|
*/
|
|
|
|
#pragma once
|
|
#include <aws/gamelift/GameLift_EXPORTS.h>
|
|
|
|
namespace Aws
|
|
{
|
|
namespace Utils
|
|
{
|
|
namespace Json
|
|
{
|
|
class JsonValue;
|
|
class JsonView;
|
|
} // namespace Json
|
|
} // namespace Utils
|
|
namespace GameLift
|
|
{
|
|
namespace Model
|
|
{
|
|
|
|
/**
|
|
* <p>A policy that limits the number of game sessions a player can create on the
|
|
* same fleet. This optional policy gives game owners control over how players can
|
|
* consume available game server resources. A resource creation policy makes the
|
|
* following statement: "An individual player can create a maximum number of new
|
|
* game sessions within a specified time period".</p> <p>The policy is evaluated
|
|
* when a player tries to create a new game session. For example: Assume you have a
|
|
* policy of 10 new game sessions and a time period of 60 minutes. On receiving a
|
|
* <code>CreateGameSession</code> request, Amazon GameLift checks that the player
|
|
* (identified by <code>CreatorId</code>) has created fewer than 10 game sessions
|
|
* in the past 60 minutes.</p><p><h3>See Also:</h3> <a
|
|
* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResourceCreationLimitPolicy">AWS
|
|
* API Reference</a></p>
|
|
*/
|
|
class AWS_GAMELIFT_API ResourceCreationLimitPolicy
|
|
{
|
|
public:
|
|
ResourceCreationLimitPolicy();
|
|
ResourceCreationLimitPolicy(Aws::Utils::Json::JsonView jsonValue);
|
|
ResourceCreationLimitPolicy& operator=(Aws::Utils::Json::JsonView jsonValue);
|
|
Aws::Utils::Json::JsonValue Jsonize() const;
|
|
|
|
|
|
/**
|
|
* <p>The maximum number of game sessions that an individual can create during the
|
|
* policy period. </p>
|
|
*/
|
|
inline int GetNewGameSessionsPerCreator() const{ return m_newGameSessionsPerCreator; }
|
|
|
|
/**
|
|
* <p>The maximum number of game sessions that an individual can create during the
|
|
* policy period. </p>
|
|
*/
|
|
inline bool NewGameSessionsPerCreatorHasBeenSet() const { return m_newGameSessionsPerCreatorHasBeenSet; }
|
|
|
|
/**
|
|
* <p>The maximum number of game sessions that an individual can create during the
|
|
* policy period. </p>
|
|
*/
|
|
inline void SetNewGameSessionsPerCreator(int value) { m_newGameSessionsPerCreatorHasBeenSet = true; m_newGameSessionsPerCreator = value; }
|
|
|
|
/**
|
|
* <p>The maximum number of game sessions that an individual can create during the
|
|
* policy period. </p>
|
|
*/
|
|
inline ResourceCreationLimitPolicy& WithNewGameSessionsPerCreator(int value) { SetNewGameSessionsPerCreator(value); return *this;}
|
|
|
|
|
|
/**
|
|
* <p>The time span used in evaluating the resource creation limit policy. </p>
|
|
*/
|
|
inline int GetPolicyPeriodInMinutes() const{ return m_policyPeriodInMinutes; }
|
|
|
|
/**
|
|
* <p>The time span used in evaluating the resource creation limit policy. </p>
|
|
*/
|
|
inline bool PolicyPeriodInMinutesHasBeenSet() const { return m_policyPeriodInMinutesHasBeenSet; }
|
|
|
|
/**
|
|
* <p>The time span used in evaluating the resource creation limit policy. </p>
|
|
*/
|
|
inline void SetPolicyPeriodInMinutes(int value) { m_policyPeriodInMinutesHasBeenSet = true; m_policyPeriodInMinutes = value; }
|
|
|
|
/**
|
|
* <p>The time span used in evaluating the resource creation limit policy. </p>
|
|
*/
|
|
inline ResourceCreationLimitPolicy& WithPolicyPeriodInMinutes(int value) { SetPolicyPeriodInMinutes(value); return *this;}
|
|
|
|
private:
|
|
|
|
int m_newGameSessionsPerCreator;
|
|
bool m_newGameSessionsPerCreatorHasBeenSet;
|
|
|
|
int m_policyPeriodInMinutes;
|
|
bool m_policyPeriodInMinutesHasBeenSet;
|
|
};
|
|
|
|
} // namespace Model
|
|
} // namespace GameLift
|
|
} // namespace Aws
|