/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include namespace Aws { namespace Utils { namespace Json { class JsonValue; class JsonView; } // namespace Json } // namespace Utils namespace GameLift { namespace Model { /** *

A policy that limits the number of game sessions a player can create on the * same fleet. This optional policy gives game owners control over how players can * consume available game server resources. A resource creation policy makes the * following statement: "An individual player can create a maximum number of new * game sessions within a specified time period".

The policy is evaluated * when a player tries to create a new game session. For example: Assume you have a * policy of 10 new game sessions and a time period of 60 minutes. On receiving a * CreateGameSession request, Amazon GameLift checks that the player * (identified by CreatorId) has created fewer than 10 game sessions * in the past 60 minutes.

See Also:

AWS * API Reference

*/ class AWS_GAMELIFT_API ResourceCreationLimitPolicy { public: ResourceCreationLimitPolicy(); ResourceCreationLimitPolicy(Aws::Utils::Json::JsonView jsonValue); ResourceCreationLimitPolicy& operator=(Aws::Utils::Json::JsonView jsonValue); Aws::Utils::Json::JsonValue Jsonize() const; /** *

The maximum number of game sessions that an individual can create during the * policy period.

*/ inline int GetNewGameSessionsPerCreator() const{ return m_newGameSessionsPerCreator; } /** *

The maximum number of game sessions that an individual can create during the * policy period.

*/ inline bool NewGameSessionsPerCreatorHasBeenSet() const { return m_newGameSessionsPerCreatorHasBeenSet; } /** *

The maximum number of game sessions that an individual can create during the * policy period.

*/ inline void SetNewGameSessionsPerCreator(int value) { m_newGameSessionsPerCreatorHasBeenSet = true; m_newGameSessionsPerCreator = value; } /** *

The maximum number of game sessions that an individual can create during the * policy period.

*/ inline ResourceCreationLimitPolicy& WithNewGameSessionsPerCreator(int value) { SetNewGameSessionsPerCreator(value); return *this;} /** *

The time span used in evaluating the resource creation limit policy.

*/ inline int GetPolicyPeriodInMinutes() const{ return m_policyPeriodInMinutes; } /** *

The time span used in evaluating the resource creation limit policy.

*/ inline bool PolicyPeriodInMinutesHasBeenSet() const { return m_policyPeriodInMinutesHasBeenSet; } /** *

The time span used in evaluating the resource creation limit policy.

*/ inline void SetPolicyPeriodInMinutes(int value) { m_policyPeriodInMinutesHasBeenSet = true; m_policyPeriodInMinutes = value; } /** *

The time span used in evaluating the resource creation limit policy.

*/ inline ResourceCreationLimitPolicy& WithPolicyPeriodInMinutes(int value) { SetPolicyPeriodInMinutes(value); return *this;} private: int m_newGameSessionsPerCreator; bool m_newGameSessionsPerCreatorHasBeenSet; int m_policyPeriodInMinutes; bool m_policyPeriodInMinutesHasBeenSet; }; } // namespace Model } // namespace GameLift } // namespace Aws