/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include A policy that limits the number of game sessions a player can create on the
* same fleet. This optional policy gives game owners control over how players can
* consume available game server resources. A resource creation policy makes the
* following statement: "An individual player can create a maximum number of new
* game sessions within a specified time period". The policy is evaluated
* when a player tries to create a new game session. For example: Assume you have a
* policy of 10 new game sessions and a time period of 60 minutes. On receiving a
* CreateGameSession request, Amazon GameLift checks that the player
* (identified by CreatorId) has created fewer than 10 game sessions
* in the past 60 minutes.See Also:
AWS
* API Reference
The maximum number of game sessions that an individual can create during the * policy period.
*/ inline int GetNewGameSessionsPerCreator() const{ return m_newGameSessionsPerCreator; } /** *The maximum number of game sessions that an individual can create during the * policy period.
*/ inline bool NewGameSessionsPerCreatorHasBeenSet() const { return m_newGameSessionsPerCreatorHasBeenSet; } /** *The maximum number of game sessions that an individual can create during the * policy period.
*/ inline void SetNewGameSessionsPerCreator(int value) { m_newGameSessionsPerCreatorHasBeenSet = true; m_newGameSessionsPerCreator = value; } /** *The maximum number of game sessions that an individual can create during the * policy period.
*/ inline ResourceCreationLimitPolicy& WithNewGameSessionsPerCreator(int value) { SetNewGameSessionsPerCreator(value); return *this;} /** *The time span used in evaluating the resource creation limit policy.
*/ inline int GetPolicyPeriodInMinutes() const{ return m_policyPeriodInMinutes; } /** *The time span used in evaluating the resource creation limit policy.
*/ inline bool PolicyPeriodInMinutesHasBeenSet() const { return m_policyPeriodInMinutesHasBeenSet; } /** *The time span used in evaluating the resource creation limit policy.
*/ inline void SetPolicyPeriodInMinutes(int value) { m_policyPeriodInMinutesHasBeenSet = true; m_policyPeriodInMinutes = value; } /** *The time span used in evaluating the resource creation limit policy.
*/ inline ResourceCreationLimitPolicy& WithPolicyPeriodInMinutes(int value) { SetPolicyPeriodInMinutes(value); return *this;} private: int m_newGameSessionsPerCreator; bool m_newGameSessionsPerCreatorHasBeenSet; int m_policyPeriodInMinutes; bool m_policyPeriodInMinutesHasBeenSet; }; } // namespace Model } // namespace GameLift } // namespace Aws