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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-gamelift/include/aws/gamelift/model/LaunchTemplateSpecification.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace GameLift
{
namespace Model
{
/**
* <p> <b>This data type is part of Amazon GameLift FleetIQ with game server
* groups, which is in preview release and is subject to change.</b> </p> <p>An EC2
* launch template that contains configuration settings and game server code to be
* deployed to all instances in a game server group. </p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LaunchTemplateSpecification">AWS
* API Reference</a></p>
*/
class AWS_GAMELIFT_API LaunchTemplateSpecification
{
public:
LaunchTemplateSpecification();
LaunchTemplateSpecification(Aws::Utils::Json::JsonView jsonValue);
LaunchTemplateSpecification& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* <p>A unique identifier for an existing EC2 launch template.</p>
*/
inline const Aws::String& GetLaunchTemplateId() const{ return m_launchTemplateId; }
/**
* <p>A unique identifier for an existing EC2 launch template.</p>
*/
inline bool LaunchTemplateIdHasBeenSet() const { return m_launchTemplateIdHasBeenSet; }
/**
* <p>A unique identifier for an existing EC2 launch template.</p>
*/
inline void SetLaunchTemplateId(const Aws::String& value) { m_launchTemplateIdHasBeenSet = true; m_launchTemplateId = value; }
/**
* <p>A unique identifier for an existing EC2 launch template.</p>
*/
inline void SetLaunchTemplateId(Aws::String&& value) { m_launchTemplateIdHasBeenSet = true; m_launchTemplateId = std::move(value); }
/**
* <p>A unique identifier for an existing EC2 launch template.</p>
*/
inline void SetLaunchTemplateId(const char* value) { m_launchTemplateIdHasBeenSet = true; m_launchTemplateId.assign(value); }
/**
* <p>A unique identifier for an existing EC2 launch template.</p>
*/
inline LaunchTemplateSpecification& WithLaunchTemplateId(const Aws::String& value) { SetLaunchTemplateId(value); return *this;}
/**
* <p>A unique identifier for an existing EC2 launch template.</p>
*/
inline LaunchTemplateSpecification& WithLaunchTemplateId(Aws::String&& value) { SetLaunchTemplateId(std::move(value)); return *this;}
/**
* <p>A unique identifier for an existing EC2 launch template.</p>
*/
inline LaunchTemplateSpecification& WithLaunchTemplateId(const char* value) { SetLaunchTemplateId(value); return *this;}
/**
* <p>A readable identifier for an existing EC2 launch template. </p>
*/
inline const Aws::String& GetLaunchTemplateName() const{ return m_launchTemplateName; }
/**
* <p>A readable identifier for an existing EC2 launch template. </p>
*/
inline bool LaunchTemplateNameHasBeenSet() const { return m_launchTemplateNameHasBeenSet; }
/**
* <p>A readable identifier for an existing EC2 launch template. </p>
*/
inline void SetLaunchTemplateName(const Aws::String& value) { m_launchTemplateNameHasBeenSet = true; m_launchTemplateName = value; }
/**
* <p>A readable identifier for an existing EC2 launch template. </p>
*/
inline void SetLaunchTemplateName(Aws::String&& value) { m_launchTemplateNameHasBeenSet = true; m_launchTemplateName = std::move(value); }
/**
* <p>A readable identifier for an existing EC2 launch template. </p>
*/
inline void SetLaunchTemplateName(const char* value) { m_launchTemplateNameHasBeenSet = true; m_launchTemplateName.assign(value); }
/**
* <p>A readable identifier for an existing EC2 launch template. </p>
*/
inline LaunchTemplateSpecification& WithLaunchTemplateName(const Aws::String& value) { SetLaunchTemplateName(value); return *this;}
/**
* <p>A readable identifier for an existing EC2 launch template. </p>
*/
inline LaunchTemplateSpecification& WithLaunchTemplateName(Aws::String&& value) { SetLaunchTemplateName(std::move(value)); return *this;}
/**
* <p>A readable identifier for an existing EC2 launch template. </p>
*/
inline LaunchTemplateSpecification& WithLaunchTemplateName(const char* value) { SetLaunchTemplateName(value); return *this;}
/**
* <p>The version of the EC2 launch template to use. If no version is specified,
* the default version will be used. EC2 allows you to specify a default version
* for a launch template, if none is set, the default is the first version
* created.</p>
*/
inline const Aws::String& GetVersion() const{ return m_version; }
/**
* <p>The version of the EC2 launch template to use. If no version is specified,
* the default version will be used. EC2 allows you to specify a default version
* for a launch template, if none is set, the default is the first version
* created.</p>
*/
inline bool VersionHasBeenSet() const { return m_versionHasBeenSet; }
/**
* <p>The version of the EC2 launch template to use. If no version is specified,
* the default version will be used. EC2 allows you to specify a default version
* for a launch template, if none is set, the default is the first version
* created.</p>
*/
inline void SetVersion(const Aws::String& value) { m_versionHasBeenSet = true; m_version = value; }
/**
* <p>The version of the EC2 launch template to use. If no version is specified,
* the default version will be used. EC2 allows you to specify a default version
* for a launch template, if none is set, the default is the first version
* created.</p>
*/
inline void SetVersion(Aws::String&& value) { m_versionHasBeenSet = true; m_version = std::move(value); }
/**
* <p>The version of the EC2 launch template to use. If no version is specified,
* the default version will be used. EC2 allows you to specify a default version
* for a launch template, if none is set, the default is the first version
* created.</p>
*/
inline void SetVersion(const char* value) { m_versionHasBeenSet = true; m_version.assign(value); }
/**
* <p>The version of the EC2 launch template to use. If no version is specified,
* the default version will be used. EC2 allows you to specify a default version
* for a launch template, if none is set, the default is the first version
* created.</p>
*/
inline LaunchTemplateSpecification& WithVersion(const Aws::String& value) { SetVersion(value); return *this;}
/**
* <p>The version of the EC2 launch template to use. If no version is specified,
* the default version will be used. EC2 allows you to specify a default version
* for a launch template, if none is set, the default is the first version
* created.</p>
*/
inline LaunchTemplateSpecification& WithVersion(Aws::String&& value) { SetVersion(std::move(value)); return *this;}
/**
* <p>The version of the EC2 launch template to use. If no version is specified,
* the default version will be used. EC2 allows you to specify a default version
* for a launch template, if none is set, the default is the first version
* created.</p>
*/
inline LaunchTemplateSpecification& WithVersion(const char* value) { SetVersion(value); return *this;}
private:
Aws::String m_launchTemplateId;
bool m_launchTemplateIdHasBeenSet;
Aws::String m_launchTemplateName;
bool m_launchTemplateNameHasBeenSet;
Aws::String m_version;
bool m_versionHasBeenSet;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws