/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include namespace Aws { namespace Utils { namespace Json { class JsonValue; class JsonView; } // namespace Json } // namespace Utils namespace GameLift { namespace Model { /** *

This data type is part of Amazon GameLift FleetIQ with game server * groups, which is in preview release and is subject to change.

An EC2 * launch template that contains configuration settings and game server code to be * deployed to all instances in a game server group.

See Also:

AWS * API Reference

*/ class AWS_GAMELIFT_API LaunchTemplateSpecification { public: LaunchTemplateSpecification(); LaunchTemplateSpecification(Aws::Utils::Json::JsonView jsonValue); LaunchTemplateSpecification& operator=(Aws::Utils::Json::JsonView jsonValue); Aws::Utils::Json::JsonValue Jsonize() const; /** *

A unique identifier for an existing EC2 launch template.

*/ inline const Aws::String& GetLaunchTemplateId() const{ return m_launchTemplateId; } /** *

A unique identifier for an existing EC2 launch template.

*/ inline bool LaunchTemplateIdHasBeenSet() const { return m_launchTemplateIdHasBeenSet; } /** *

A unique identifier for an existing EC2 launch template.

*/ inline void SetLaunchTemplateId(const Aws::String& value) { m_launchTemplateIdHasBeenSet = true; m_launchTemplateId = value; } /** *

A unique identifier for an existing EC2 launch template.

*/ inline void SetLaunchTemplateId(Aws::String&& value) { m_launchTemplateIdHasBeenSet = true; m_launchTemplateId = std::move(value); } /** *

A unique identifier for an existing EC2 launch template.

*/ inline void SetLaunchTemplateId(const char* value) { m_launchTemplateIdHasBeenSet = true; m_launchTemplateId.assign(value); } /** *

A unique identifier for an existing EC2 launch template.

*/ inline LaunchTemplateSpecification& WithLaunchTemplateId(const Aws::String& value) { SetLaunchTemplateId(value); return *this;} /** *

A unique identifier for an existing EC2 launch template.

*/ inline LaunchTemplateSpecification& WithLaunchTemplateId(Aws::String&& value) { SetLaunchTemplateId(std::move(value)); return *this;} /** *

A unique identifier for an existing EC2 launch template.

*/ inline LaunchTemplateSpecification& WithLaunchTemplateId(const char* value) { SetLaunchTemplateId(value); return *this;} /** *

A readable identifier for an existing EC2 launch template.

*/ inline const Aws::String& GetLaunchTemplateName() const{ return m_launchTemplateName; } /** *

A readable identifier for an existing EC2 launch template.

*/ inline bool LaunchTemplateNameHasBeenSet() const { return m_launchTemplateNameHasBeenSet; } /** *

A readable identifier for an existing EC2 launch template.

*/ inline void SetLaunchTemplateName(const Aws::String& value) { m_launchTemplateNameHasBeenSet = true; m_launchTemplateName = value; } /** *

A readable identifier for an existing EC2 launch template.

*/ inline void SetLaunchTemplateName(Aws::String&& value) { m_launchTemplateNameHasBeenSet = true; m_launchTemplateName = std::move(value); } /** *

A readable identifier for an existing EC2 launch template.

*/ inline void SetLaunchTemplateName(const char* value) { m_launchTemplateNameHasBeenSet = true; m_launchTemplateName.assign(value); } /** *

A readable identifier for an existing EC2 launch template.

*/ inline LaunchTemplateSpecification& WithLaunchTemplateName(const Aws::String& value) { SetLaunchTemplateName(value); return *this;} /** *

A readable identifier for an existing EC2 launch template.

*/ inline LaunchTemplateSpecification& WithLaunchTemplateName(Aws::String&& value) { SetLaunchTemplateName(std::move(value)); return *this;} /** *

A readable identifier for an existing EC2 launch template.

*/ inline LaunchTemplateSpecification& WithLaunchTemplateName(const char* value) { SetLaunchTemplateName(value); return *this;} /** *

The version of the EC2 launch template to use. If no version is specified, * the default version will be used. EC2 allows you to specify a default version * for a launch template, if none is set, the default is the first version * created.

*/ inline const Aws::String& GetVersion() const{ return m_version; } /** *

The version of the EC2 launch template to use. If no version is specified, * the default version will be used. EC2 allows you to specify a default version * for a launch template, if none is set, the default is the first version * created.

*/ inline bool VersionHasBeenSet() const { return m_versionHasBeenSet; } /** *

The version of the EC2 launch template to use. If no version is specified, * the default version will be used. EC2 allows you to specify a default version * for a launch template, if none is set, the default is the first version * created.

*/ inline void SetVersion(const Aws::String& value) { m_versionHasBeenSet = true; m_version = value; } /** *

The version of the EC2 launch template to use. If no version is specified, * the default version will be used. EC2 allows you to specify a default version * for a launch template, if none is set, the default is the first version * created.

*/ inline void SetVersion(Aws::String&& value) { m_versionHasBeenSet = true; m_version = std::move(value); } /** *

The version of the EC2 launch template to use. If no version is specified, * the default version will be used. EC2 allows you to specify a default version * for a launch template, if none is set, the default is the first version * created.

*/ inline void SetVersion(const char* value) { m_versionHasBeenSet = true; m_version.assign(value); } /** *

The version of the EC2 launch template to use. If no version is specified, * the default version will be used. EC2 allows you to specify a default version * for a launch template, if none is set, the default is the first version * created.

*/ inline LaunchTemplateSpecification& WithVersion(const Aws::String& value) { SetVersion(value); return *this;} /** *

The version of the EC2 launch template to use. If no version is specified, * the default version will be used. EC2 allows you to specify a default version * for a launch template, if none is set, the default is the first version * created.

*/ inline LaunchTemplateSpecification& WithVersion(Aws::String&& value) { SetVersion(std::move(value)); return *this;} /** *

The version of the EC2 launch template to use. If no version is specified, * the default version will be used. EC2 allows you to specify a default version * for a launch template, if none is set, the default is the first version * created.

*/ inline LaunchTemplateSpecification& WithVersion(const char* value) { SetVersion(value); return *this;} private: Aws::String m_launchTemplateId; bool m_launchTemplateIdHasBeenSet; Aws::String m_launchTemplateName; bool m_launchTemplateNameHasBeenSet; Aws::String m_version; bool m_versionHasBeenSet; }; } // namespace Model } // namespace GameLift } // namespace Aws