This repository has been archived on 2025-09-14. You can view files and clone it, but cannot push or open issues or pull requests.
Files
pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-gamelift/include/aws/gamelift/model/GetInstanceAccessResult.h

79 lines
2.3 KiB
C++

/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/gamelift/model/InstanceAccess.h>
#include <utility>
namespace Aws
{
template<typename RESULT_TYPE>
class AmazonWebServiceResult;
namespace Utils
{
namespace Json
{
class JsonValue;
} // namespace Json
} // namespace Utils
namespace GameLift
{
namespace Model
{
/**
* <p>Represents the returned data in response to a request action.</p><p><h3>See
* Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetInstanceAccessOutput">AWS
* API Reference</a></p>
*/
class AWS_GAMELIFT_API GetInstanceAccessResult
{
public:
GetInstanceAccessResult();
GetInstanceAccessResult(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
GetInstanceAccessResult& operator=(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
/**
* <p>The connection information for a fleet instance, including IP address and
* access credentials.</p>
*/
inline const InstanceAccess& GetInstanceAccess() const{ return m_instanceAccess; }
/**
* <p>The connection information for a fleet instance, including IP address and
* access credentials.</p>
*/
inline void SetInstanceAccess(const InstanceAccess& value) { m_instanceAccess = value; }
/**
* <p>The connection information for a fleet instance, including IP address and
* access credentials.</p>
*/
inline void SetInstanceAccess(InstanceAccess&& value) { m_instanceAccess = std::move(value); }
/**
* <p>The connection information for a fleet instance, including IP address and
* access credentials.</p>
*/
inline GetInstanceAccessResult& WithInstanceAccess(const InstanceAccess& value) { SetInstanceAccess(value); return *this;}
/**
* <p>The connection information for a fleet instance, including IP address and
* access credentials.</p>
*/
inline GetInstanceAccessResult& WithInstanceAccess(InstanceAccess&& value) { SetInstanceAccess(std::move(value)); return *this;}
private:
InstanceAccess m_instanceAccess;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws