/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include namespace Aws { template class AmazonWebServiceResult; namespace Utils { namespace Json { class JsonValue; } // namespace Json } // namespace Utils namespace GameLift { namespace Model { /** *

Represents the returned data in response to a request action.

See * Also:

AWS * API Reference

*/ class AWS_GAMELIFT_API GetInstanceAccessResult { public: GetInstanceAccessResult(); GetInstanceAccessResult(const Aws::AmazonWebServiceResult& result); GetInstanceAccessResult& operator=(const Aws::AmazonWebServiceResult& result); /** *

The connection information for a fleet instance, including IP address and * access credentials.

*/ inline const InstanceAccess& GetInstanceAccess() const{ return m_instanceAccess; } /** *

The connection information for a fleet instance, including IP address and * access credentials.

*/ inline void SetInstanceAccess(const InstanceAccess& value) { m_instanceAccess = value; } /** *

The connection information for a fleet instance, including IP address and * access credentials.

*/ inline void SetInstanceAccess(InstanceAccess&& value) { m_instanceAccess = std::move(value); } /** *

The connection information for a fleet instance, including IP address and * access credentials.

*/ inline GetInstanceAccessResult& WithInstanceAccess(const InstanceAccess& value) { SetInstanceAccess(value); return *this;} /** *

The connection information for a fleet instance, including IP address and * access credentials.

*/ inline GetInstanceAccessResult& WithInstanceAccess(InstanceAccess&& value) { SetInstanceAccess(std::move(value)); return *this;} private: InstanceAccess m_instanceAccess; }; } // namespace Model } // namespace GameLift } // namespace Aws