138 lines
5.0 KiB
C++
138 lines
5.0 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSVector.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/gamelift/model/GameSessionQueue.h>
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#include <utility>
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namespace Aws
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{
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template<typename RESULT_TYPE>
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class AmazonWebServiceResult;
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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} // namespace Json
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} // namespace Utils
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namespace GameLift
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{
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namespace Model
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{
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/**
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* <p>Represents the returned data in response to a request action.</p><p><h3>See
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* Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionQueuesOutput">AWS
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* API Reference</a></p>
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*/
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class AWS_GAMELIFT_API DescribeGameSessionQueuesResult
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{
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public:
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DescribeGameSessionQueuesResult();
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DescribeGameSessionQueuesResult(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
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DescribeGameSessionQueuesResult& operator=(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
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/**
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* <p>A collection of objects that describe the requested game session queues.</p>
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*/
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inline const Aws::Vector<GameSessionQueue>& GetGameSessionQueues() const{ return m_gameSessionQueues; }
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/**
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* <p>A collection of objects that describe the requested game session queues.</p>
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*/
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inline void SetGameSessionQueues(const Aws::Vector<GameSessionQueue>& value) { m_gameSessionQueues = value; }
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/**
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* <p>A collection of objects that describe the requested game session queues.</p>
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*/
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inline void SetGameSessionQueues(Aws::Vector<GameSessionQueue>&& value) { m_gameSessionQueues = std::move(value); }
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/**
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* <p>A collection of objects that describe the requested game session queues.</p>
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*/
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inline DescribeGameSessionQueuesResult& WithGameSessionQueues(const Aws::Vector<GameSessionQueue>& value) { SetGameSessionQueues(value); return *this;}
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/**
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* <p>A collection of objects that describe the requested game session queues.</p>
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*/
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inline DescribeGameSessionQueuesResult& WithGameSessionQueues(Aws::Vector<GameSessionQueue>&& value) { SetGameSessionQueues(std::move(value)); return *this;}
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/**
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* <p>A collection of objects that describe the requested game session queues.</p>
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*/
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inline DescribeGameSessionQueuesResult& AddGameSessionQueues(const GameSessionQueue& value) { m_gameSessionQueues.push_back(value); return *this; }
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/**
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* <p>A collection of objects that describe the requested game session queues.</p>
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*/
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inline DescribeGameSessionQueuesResult& AddGameSessionQueues(GameSessionQueue&& value) { m_gameSessionQueues.push_back(std::move(value)); return *this; }
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/**
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* <p>A token that indicates where to resume retrieving results on the next call to
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* this action. If no token is returned, these results represent the end of the
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* list.</p>
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*/
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inline const Aws::String& GetNextToken() const{ return m_nextToken; }
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/**
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* <p>A token that indicates where to resume retrieving results on the next call to
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* this action. If no token is returned, these results represent the end of the
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* list.</p>
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*/
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inline void SetNextToken(const Aws::String& value) { m_nextToken = value; }
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/**
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* <p>A token that indicates where to resume retrieving results on the next call to
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* this action. If no token is returned, these results represent the end of the
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* list.</p>
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*/
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inline void SetNextToken(Aws::String&& value) { m_nextToken = std::move(value); }
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/**
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* <p>A token that indicates where to resume retrieving results on the next call to
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* this action. If no token is returned, these results represent the end of the
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* list.</p>
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*/
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inline void SetNextToken(const char* value) { m_nextToken.assign(value); }
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/**
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* <p>A token that indicates where to resume retrieving results on the next call to
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* this action. If no token is returned, these results represent the end of the
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* list.</p>
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*/
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inline DescribeGameSessionQueuesResult& WithNextToken(const Aws::String& value) { SetNextToken(value); return *this;}
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/**
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* <p>A token that indicates where to resume retrieving results on the next call to
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* this action. If no token is returned, these results represent the end of the
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* list.</p>
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*/
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inline DescribeGameSessionQueuesResult& WithNextToken(Aws::String&& value) { SetNextToken(std::move(value)); return *this;}
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/**
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* <p>A token that indicates where to resume retrieving results on the next call to
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* this action. If no token is returned, these results represent the end of the
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* list.</p>
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*/
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inline DescribeGameSessionQueuesResult& WithNextToken(const char* value) { SetNextToken(value); return *this;}
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private:
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Aws::Vector<GameSessionQueue> m_gameSessionQueues;
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Aws::String m_nextToken;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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