/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include Represents the returned data in response to a request action.See
* Also:
AWS
* API Reference
A collection of objects that describe the requested game session queues.
*/ inline const Aws::VectorA collection of objects that describe the requested game session queues.
*/ inline void SetGameSessionQueues(const Aws::VectorA collection of objects that describe the requested game session queues.
*/ inline void SetGameSessionQueues(Aws::VectorA collection of objects that describe the requested game session queues.
*/ inline DescribeGameSessionQueuesResult& WithGameSessionQueues(const Aws::VectorA collection of objects that describe the requested game session queues.
*/ inline DescribeGameSessionQueuesResult& WithGameSessionQueues(Aws::VectorA collection of objects that describe the requested game session queues.
*/ inline DescribeGameSessionQueuesResult& AddGameSessionQueues(const GameSessionQueue& value) { m_gameSessionQueues.push_back(value); return *this; } /** *A collection of objects that describe the requested game session queues.
*/ inline DescribeGameSessionQueuesResult& AddGameSessionQueues(GameSessionQueue&& value) { m_gameSessionQueues.push_back(std::move(value)); return *this; } /** *A token that indicates where to resume retrieving results on the next call to * this action. If no token is returned, these results represent the end of the * list.
*/ inline const Aws::String& GetNextToken() const{ return m_nextToken; } /** *A token that indicates where to resume retrieving results on the next call to * this action. If no token is returned, these results represent the end of the * list.
*/ inline void SetNextToken(const Aws::String& value) { m_nextToken = value; } /** *A token that indicates where to resume retrieving results on the next call to * this action. If no token is returned, these results represent the end of the * list.
*/ inline void SetNextToken(Aws::String&& value) { m_nextToken = std::move(value); } /** *A token that indicates where to resume retrieving results on the next call to * this action. If no token is returned, these results represent the end of the * list.
*/ inline void SetNextToken(const char* value) { m_nextToken.assign(value); } /** *A token that indicates where to resume retrieving results on the next call to * this action. If no token is returned, these results represent the end of the * list.
*/ inline DescribeGameSessionQueuesResult& WithNextToken(const Aws::String& value) { SetNextToken(value); return *this;} /** *A token that indicates where to resume retrieving results on the next call to * this action. If no token is returned, these results represent the end of the * list.
*/ inline DescribeGameSessionQueuesResult& WithNextToken(Aws::String&& value) { SetNextToken(std::move(value)); return *this;} /** *A token that indicates where to resume retrieving results on the next call to * this action. If no token is returned, these results represent the end of the * list.
*/ inline DescribeGameSessionQueuesResult& WithNextToken(const char* value) { SetNextToken(value); return *this;} private: Aws::Vector