This repository has been archived on 2025-09-14. You can view files and clone it, but cannot push or open issues or pull requests.
Files
pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-gamelift/include/aws/gamelift/model/DescribeGameSessionDetailsResult.h

145 lines
5.6 KiB
C++

/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/gamelift/model/GameSessionDetail.h>
#include <utility>
namespace Aws
{
template<typename RESULT_TYPE>
class AmazonWebServiceResult;
namespace Utils
{
namespace Json
{
class JsonValue;
} // namespace Json
} // namespace Utils
namespace GameLift
{
namespace Model
{
/**
* <p>Represents the returned data in response to a request action.</p><p><h3>See
* Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionDetailsOutput">AWS
* API Reference</a></p>
*/
class AWS_GAMELIFT_API DescribeGameSessionDetailsResult
{
public:
DescribeGameSessionDetailsResult();
DescribeGameSessionDetailsResult(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
DescribeGameSessionDetailsResult& operator=(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
/**
* <p>A collection of objects containing game session properties and the protection
* policy currently in force for each session matching the request.</p>
*/
inline const Aws::Vector<GameSessionDetail>& GetGameSessionDetails() const{ return m_gameSessionDetails; }
/**
* <p>A collection of objects containing game session properties and the protection
* policy currently in force for each session matching the request.</p>
*/
inline void SetGameSessionDetails(const Aws::Vector<GameSessionDetail>& value) { m_gameSessionDetails = value; }
/**
* <p>A collection of objects containing game session properties and the protection
* policy currently in force for each session matching the request.</p>
*/
inline void SetGameSessionDetails(Aws::Vector<GameSessionDetail>&& value) { m_gameSessionDetails = std::move(value); }
/**
* <p>A collection of objects containing game session properties and the protection
* policy currently in force for each session matching the request.</p>
*/
inline DescribeGameSessionDetailsResult& WithGameSessionDetails(const Aws::Vector<GameSessionDetail>& value) { SetGameSessionDetails(value); return *this;}
/**
* <p>A collection of objects containing game session properties and the protection
* policy currently in force for each session matching the request.</p>
*/
inline DescribeGameSessionDetailsResult& WithGameSessionDetails(Aws::Vector<GameSessionDetail>&& value) { SetGameSessionDetails(std::move(value)); return *this;}
/**
* <p>A collection of objects containing game session properties and the protection
* policy currently in force for each session matching the request.</p>
*/
inline DescribeGameSessionDetailsResult& AddGameSessionDetails(const GameSessionDetail& value) { m_gameSessionDetails.push_back(value); return *this; }
/**
* <p>A collection of objects containing game session properties and the protection
* policy currently in force for each session matching the request.</p>
*/
inline DescribeGameSessionDetailsResult& AddGameSessionDetails(GameSessionDetail&& value) { m_gameSessionDetails.push_back(std::move(value)); return *this; }
/**
* <p>Token that indicates where to resume retrieving results on the next call to
* this action. If no token is returned, these results represent the end of the
* list.</p>
*/
inline const Aws::String& GetNextToken() const{ return m_nextToken; }
/**
* <p>Token that indicates where to resume retrieving results on the next call to
* this action. If no token is returned, these results represent the end of the
* list.</p>
*/
inline void SetNextToken(const Aws::String& value) { m_nextToken = value; }
/**
* <p>Token that indicates where to resume retrieving results on the next call to
* this action. If no token is returned, these results represent the end of the
* list.</p>
*/
inline void SetNextToken(Aws::String&& value) { m_nextToken = std::move(value); }
/**
* <p>Token that indicates where to resume retrieving results on the next call to
* this action. If no token is returned, these results represent the end of the
* list.</p>
*/
inline void SetNextToken(const char* value) { m_nextToken.assign(value); }
/**
* <p>Token that indicates where to resume retrieving results on the next call to
* this action. If no token is returned, these results represent the end of the
* list.</p>
*/
inline DescribeGameSessionDetailsResult& WithNextToken(const Aws::String& value) { SetNextToken(value); return *this;}
/**
* <p>Token that indicates where to resume retrieving results on the next call to
* this action. If no token is returned, these results represent the end of the
* list.</p>
*/
inline DescribeGameSessionDetailsResult& WithNextToken(Aws::String&& value) { SetNextToken(std::move(value)); return *this;}
/**
* <p>Token that indicates where to resume retrieving results on the next call to
* this action. If no token is returned, these results represent the end of the
* list.</p>
*/
inline DescribeGameSessionDetailsResult& WithNextToken(const char* value) { SetNextToken(value); return *this;}
private:
Aws::Vector<GameSessionDetail> m_gameSessionDetails;
Aws::String m_nextToken;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws