/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include #include namespace Aws { template class AmazonWebServiceResult; namespace Utils { namespace Json { class JsonValue; } // namespace Json } // namespace Utils namespace GameLift { namespace Model { /** *

Represents the returned data in response to a request action.

See * Also:

AWS * API Reference

*/ class AWS_GAMELIFT_API DescribeGameSessionDetailsResult { public: DescribeGameSessionDetailsResult(); DescribeGameSessionDetailsResult(const Aws::AmazonWebServiceResult& result); DescribeGameSessionDetailsResult& operator=(const Aws::AmazonWebServiceResult& result); /** *

A collection of objects containing game session properties and the protection * policy currently in force for each session matching the request.

*/ inline const Aws::Vector& GetGameSessionDetails() const{ return m_gameSessionDetails; } /** *

A collection of objects containing game session properties and the protection * policy currently in force for each session matching the request.

*/ inline void SetGameSessionDetails(const Aws::Vector& value) { m_gameSessionDetails = value; } /** *

A collection of objects containing game session properties and the protection * policy currently in force for each session matching the request.

*/ inline void SetGameSessionDetails(Aws::Vector&& value) { m_gameSessionDetails = std::move(value); } /** *

A collection of objects containing game session properties and the protection * policy currently in force for each session matching the request.

*/ inline DescribeGameSessionDetailsResult& WithGameSessionDetails(const Aws::Vector& value) { SetGameSessionDetails(value); return *this;} /** *

A collection of objects containing game session properties and the protection * policy currently in force for each session matching the request.

*/ inline DescribeGameSessionDetailsResult& WithGameSessionDetails(Aws::Vector&& value) { SetGameSessionDetails(std::move(value)); return *this;} /** *

A collection of objects containing game session properties and the protection * policy currently in force for each session matching the request.

*/ inline DescribeGameSessionDetailsResult& AddGameSessionDetails(const GameSessionDetail& value) { m_gameSessionDetails.push_back(value); return *this; } /** *

A collection of objects containing game session properties and the protection * policy currently in force for each session matching the request.

*/ inline DescribeGameSessionDetailsResult& AddGameSessionDetails(GameSessionDetail&& value) { m_gameSessionDetails.push_back(std::move(value)); return *this; } /** *

Token that indicates where to resume retrieving results on the next call to * this action. If no token is returned, these results represent the end of the * list.

*/ inline const Aws::String& GetNextToken() const{ return m_nextToken; } /** *

Token that indicates where to resume retrieving results on the next call to * this action. If no token is returned, these results represent the end of the * list.

*/ inline void SetNextToken(const Aws::String& value) { m_nextToken = value; } /** *

Token that indicates where to resume retrieving results on the next call to * this action. If no token is returned, these results represent the end of the * list.

*/ inline void SetNextToken(Aws::String&& value) { m_nextToken = std::move(value); } /** *

Token that indicates where to resume retrieving results on the next call to * this action. If no token is returned, these results represent the end of the * list.

*/ inline void SetNextToken(const char* value) { m_nextToken.assign(value); } /** *

Token that indicates where to resume retrieving results on the next call to * this action. If no token is returned, these results represent the end of the * list.

*/ inline DescribeGameSessionDetailsResult& WithNextToken(const Aws::String& value) { SetNextToken(value); return *this;} /** *

Token that indicates where to resume retrieving results on the next call to * this action. If no token is returned, these results represent the end of the * list.

*/ inline DescribeGameSessionDetailsResult& WithNextToken(Aws::String&& value) { SetNextToken(std::move(value)); return *this;} /** *

Token that indicates where to resume retrieving results on the next call to * this action. If no token is returned, these results represent the end of the * list.

*/ inline DescribeGameSessionDetailsResult& WithNextToken(const char* value) { SetNextToken(value); return *this;} private: Aws::Vector m_gameSessionDetails; Aws::String m_nextToken; }; } // namespace Model } // namespace GameLift } // namespace Aws