85 lines
2.8 KiB
C++
85 lines
2.8 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSVector.h>
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#include <aws/gamelift/model/EC2InstanceLimit.h>
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#include <utility>
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namespace Aws
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{
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template<typename RESULT_TYPE>
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class AmazonWebServiceResult;
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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} // namespace Json
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} // namespace Utils
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namespace GameLift
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{
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namespace Model
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{
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/**
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* <p>Represents the returned data in response to a request action.</p><p><h3>See
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* Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeEC2InstanceLimitsOutput">AWS
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* API Reference</a></p>
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*/
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class AWS_GAMELIFT_API DescribeEC2InstanceLimitsResult
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{
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public:
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DescribeEC2InstanceLimitsResult();
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DescribeEC2InstanceLimitsResult(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
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DescribeEC2InstanceLimitsResult& operator=(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
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/**
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* <p>The maximum number of instances for the specified instance type.</p>
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*/
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inline const Aws::Vector<EC2InstanceLimit>& GetEC2InstanceLimits() const{ return m_eC2InstanceLimits; }
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/**
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* <p>The maximum number of instances for the specified instance type.</p>
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*/
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inline void SetEC2InstanceLimits(const Aws::Vector<EC2InstanceLimit>& value) { m_eC2InstanceLimits = value; }
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/**
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* <p>The maximum number of instances for the specified instance type.</p>
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*/
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inline void SetEC2InstanceLimits(Aws::Vector<EC2InstanceLimit>&& value) { m_eC2InstanceLimits = std::move(value); }
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/**
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* <p>The maximum number of instances for the specified instance type.</p>
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*/
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inline DescribeEC2InstanceLimitsResult& WithEC2InstanceLimits(const Aws::Vector<EC2InstanceLimit>& value) { SetEC2InstanceLimits(value); return *this;}
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/**
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* <p>The maximum number of instances for the specified instance type.</p>
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*/
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inline DescribeEC2InstanceLimitsResult& WithEC2InstanceLimits(Aws::Vector<EC2InstanceLimit>&& value) { SetEC2InstanceLimits(std::move(value)); return *this;}
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/**
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* <p>The maximum number of instances for the specified instance type.</p>
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*/
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inline DescribeEC2InstanceLimitsResult& AddEC2InstanceLimits(const EC2InstanceLimit& value) { m_eC2InstanceLimits.push_back(value); return *this; }
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/**
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* <p>The maximum number of instances for the specified instance type.</p>
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*/
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inline DescribeEC2InstanceLimitsResult& AddEC2InstanceLimits(EC2InstanceLimit&& value) { m_eC2InstanceLimits.push_back(std::move(value)); return *this; }
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private:
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Aws::Vector<EC2InstanceLimit> m_eC2InstanceLimits;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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