/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include namespace Aws { template class AmazonWebServiceResult; namespace Utils { namespace Json { class JsonValue; } // namespace Json } // namespace Utils namespace GameLift { namespace Model { /** *

Represents the returned data in response to a request action.

See * Also:

AWS * API Reference

*/ class AWS_GAMELIFT_API DescribeEC2InstanceLimitsResult { public: DescribeEC2InstanceLimitsResult(); DescribeEC2InstanceLimitsResult(const Aws::AmazonWebServiceResult& result); DescribeEC2InstanceLimitsResult& operator=(const Aws::AmazonWebServiceResult& result); /** *

The maximum number of instances for the specified instance type.

*/ inline const Aws::Vector& GetEC2InstanceLimits() const{ return m_eC2InstanceLimits; } /** *

The maximum number of instances for the specified instance type.

*/ inline void SetEC2InstanceLimits(const Aws::Vector& value) { m_eC2InstanceLimits = value; } /** *

The maximum number of instances for the specified instance type.

*/ inline void SetEC2InstanceLimits(Aws::Vector&& value) { m_eC2InstanceLimits = std::move(value); } /** *

The maximum number of instances for the specified instance type.

*/ inline DescribeEC2InstanceLimitsResult& WithEC2InstanceLimits(const Aws::Vector& value) { SetEC2InstanceLimits(value); return *this;} /** *

The maximum number of instances for the specified instance type.

*/ inline DescribeEC2InstanceLimitsResult& WithEC2InstanceLimits(Aws::Vector&& value) { SetEC2InstanceLimits(std::move(value)); return *this;} /** *

The maximum number of instances for the specified instance type.

*/ inline DescribeEC2InstanceLimitsResult& AddEC2InstanceLimits(const EC2InstanceLimit& value) { m_eC2InstanceLimits.push_back(value); return *this; } /** *

The maximum number of instances for the specified instance type.

*/ inline DescribeEC2InstanceLimitsResult& AddEC2InstanceLimits(EC2InstanceLimit&& value) { m_eC2InstanceLimits.push_back(std::move(value)); return *this; } private: Aws::Vector m_eC2InstanceLimits; }; } // namespace Model } // namespace GameLift } // namespace Aws