97 lines
3.3 KiB
C++
97 lines
3.3 KiB
C++
/**
|
|
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
|
|
* SPDX-License-Identifier: Apache-2.0.
|
|
*/
|
|
|
|
#pragma once
|
|
#include <aws/gamelift/GameLift_EXPORTS.h>
|
|
#include <aws/gamelift/GameLiftRequest.h>
|
|
#include <aws/core/utils/memory/stl/AWSString.h>
|
|
#include <utility>
|
|
|
|
namespace Aws
|
|
{
|
|
namespace GameLift
|
|
{
|
|
namespace Model
|
|
{
|
|
|
|
/**
|
|
* <p>Represents the input for a request action.</p><p><h3>See Also:</h3> <a
|
|
* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeAliasInput">AWS
|
|
* API Reference</a></p>
|
|
*/
|
|
class AWS_GAMELIFT_API DescribeAliasRequest : public GameLiftRequest
|
|
{
|
|
public:
|
|
DescribeAliasRequest();
|
|
|
|
// Service request name is the Operation name which will send this request out,
|
|
// each operation should has unique request name, so that we can get operation's name from this request.
|
|
// Note: this is not true for response, multiple operations may have the same response name,
|
|
// so we can not get operation's name from response.
|
|
inline virtual const char* GetServiceRequestName() const override { return "DescribeAlias"; }
|
|
|
|
Aws::String SerializePayload() const override;
|
|
|
|
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
|
|
|
|
|
|
/**
|
|
* <p>The unique identifier for the fleet alias that you want to retrieve. You can
|
|
* use either the alias ID or ARN value. </p>
|
|
*/
|
|
inline const Aws::String& GetAliasId() const{ return m_aliasId; }
|
|
|
|
/**
|
|
* <p>The unique identifier for the fleet alias that you want to retrieve. You can
|
|
* use either the alias ID or ARN value. </p>
|
|
*/
|
|
inline bool AliasIdHasBeenSet() const { return m_aliasIdHasBeenSet; }
|
|
|
|
/**
|
|
* <p>The unique identifier for the fleet alias that you want to retrieve. You can
|
|
* use either the alias ID or ARN value. </p>
|
|
*/
|
|
inline void SetAliasId(const Aws::String& value) { m_aliasIdHasBeenSet = true; m_aliasId = value; }
|
|
|
|
/**
|
|
* <p>The unique identifier for the fleet alias that you want to retrieve. You can
|
|
* use either the alias ID or ARN value. </p>
|
|
*/
|
|
inline void SetAliasId(Aws::String&& value) { m_aliasIdHasBeenSet = true; m_aliasId = std::move(value); }
|
|
|
|
/**
|
|
* <p>The unique identifier for the fleet alias that you want to retrieve. You can
|
|
* use either the alias ID or ARN value. </p>
|
|
*/
|
|
inline void SetAliasId(const char* value) { m_aliasIdHasBeenSet = true; m_aliasId.assign(value); }
|
|
|
|
/**
|
|
* <p>The unique identifier for the fleet alias that you want to retrieve. You can
|
|
* use either the alias ID or ARN value. </p>
|
|
*/
|
|
inline DescribeAliasRequest& WithAliasId(const Aws::String& value) { SetAliasId(value); return *this;}
|
|
|
|
/**
|
|
* <p>The unique identifier for the fleet alias that you want to retrieve. You can
|
|
* use either the alias ID or ARN value. </p>
|
|
*/
|
|
inline DescribeAliasRequest& WithAliasId(Aws::String&& value) { SetAliasId(std::move(value)); return *this;}
|
|
|
|
/**
|
|
* <p>The unique identifier for the fleet alias that you want to retrieve. You can
|
|
* use either the alias ID or ARN value. </p>
|
|
*/
|
|
inline DescribeAliasRequest& WithAliasId(const char* value) { SetAliasId(value); return *this;}
|
|
|
|
private:
|
|
|
|
Aws::String m_aliasId;
|
|
bool m_aliasIdHasBeenSet;
|
|
};
|
|
|
|
} // namespace Model
|
|
} // namespace GameLift
|
|
} // namespace Aws
|