/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include Represents the input for a request action.See Also:
AWS
* API Reference
The unique identifier for the fleet alias that you want to retrieve. You can * use either the alias ID or ARN value.
*/ inline const Aws::String& GetAliasId() const{ return m_aliasId; } /** *The unique identifier for the fleet alias that you want to retrieve. You can * use either the alias ID or ARN value.
*/ inline bool AliasIdHasBeenSet() const { return m_aliasIdHasBeenSet; } /** *The unique identifier for the fleet alias that you want to retrieve. You can * use either the alias ID or ARN value.
*/ inline void SetAliasId(const Aws::String& value) { m_aliasIdHasBeenSet = true; m_aliasId = value; } /** *The unique identifier for the fleet alias that you want to retrieve. You can * use either the alias ID or ARN value.
*/ inline void SetAliasId(Aws::String&& value) { m_aliasIdHasBeenSet = true; m_aliasId = std::move(value); } /** *The unique identifier for the fleet alias that you want to retrieve. You can * use either the alias ID or ARN value.
*/ inline void SetAliasId(const char* value) { m_aliasIdHasBeenSet = true; m_aliasId.assign(value); } /** *The unique identifier for the fleet alias that you want to retrieve. You can * use either the alias ID or ARN value.
*/ inline DescribeAliasRequest& WithAliasId(const Aws::String& value) { SetAliasId(value); return *this;} /** *The unique identifier for the fleet alias that you want to retrieve. You can * use either the alias ID or ARN value.
*/ inline DescribeAliasRequest& WithAliasId(Aws::String&& value) { SetAliasId(std::move(value)); return *this;} /** *The unique identifier for the fleet alias that you want to retrieve. You can * use either the alias ID or ARN value.
*/ inline DescribeAliasRequest& WithAliasId(const char* value) { SetAliasId(value); return *this;} private: Aws::String m_aliasId; bool m_aliasIdHasBeenSet; }; } // namespace Model } // namespace GameLift } // namespace Aws