165 lines
6.9 KiB
C++
165 lines
6.9 KiB
C++
/**
|
|
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
|
|
* SPDX-License-Identifier: Apache-2.0.
|
|
*/
|
|
|
|
#pragma once
|
|
#include <aws/gamelift/GameLift_EXPORTS.h>
|
|
#include <aws/gamelift/GameLiftRequest.h>
|
|
#include <aws/core/utils/memory/stl/AWSString.h>
|
|
#include <utility>
|
|
|
|
namespace Aws
|
|
{
|
|
namespace GameLift
|
|
{
|
|
namespace Model
|
|
{
|
|
|
|
/**
|
|
* <p>Represents the input for a request action.</p><p><h3>See Also:</h3> <a
|
|
* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteVpcPeeringConnectionInput">AWS
|
|
* API Reference</a></p>
|
|
*/
|
|
class AWS_GAMELIFT_API DeleteVpcPeeringConnectionRequest : public GameLiftRequest
|
|
{
|
|
public:
|
|
DeleteVpcPeeringConnectionRequest();
|
|
|
|
// Service request name is the Operation name which will send this request out,
|
|
// each operation should has unique request name, so that we can get operation's name from this request.
|
|
// Note: this is not true for response, multiple operations may have the same response name,
|
|
// so we can not get operation's name from response.
|
|
inline virtual const char* GetServiceRequestName() const override { return "DeleteVpcPeeringConnection"; }
|
|
|
|
Aws::String SerializePayload() const override;
|
|
|
|
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
|
|
|
|
|
|
/**
|
|
* <p>A unique identifier for a fleet. This fleet specified must match the fleet
|
|
* referenced in the VPC peering connection record. You can use either the fleet ID
|
|
* or ARN value.</p>
|
|
*/
|
|
inline const Aws::String& GetFleetId() const{ return m_fleetId; }
|
|
|
|
/**
|
|
* <p>A unique identifier for a fleet. This fleet specified must match the fleet
|
|
* referenced in the VPC peering connection record. You can use either the fleet ID
|
|
* or ARN value.</p>
|
|
*/
|
|
inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; }
|
|
|
|
/**
|
|
* <p>A unique identifier for a fleet. This fleet specified must match the fleet
|
|
* referenced in the VPC peering connection record. You can use either the fleet ID
|
|
* or ARN value.</p>
|
|
*/
|
|
inline void SetFleetId(const Aws::String& value) { m_fleetIdHasBeenSet = true; m_fleetId = value; }
|
|
|
|
/**
|
|
* <p>A unique identifier for a fleet. This fleet specified must match the fleet
|
|
* referenced in the VPC peering connection record. You can use either the fleet ID
|
|
* or ARN value.</p>
|
|
*/
|
|
inline void SetFleetId(Aws::String&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::move(value); }
|
|
|
|
/**
|
|
* <p>A unique identifier for a fleet. This fleet specified must match the fleet
|
|
* referenced in the VPC peering connection record. You can use either the fleet ID
|
|
* or ARN value.</p>
|
|
*/
|
|
inline void SetFleetId(const char* value) { m_fleetIdHasBeenSet = true; m_fleetId.assign(value); }
|
|
|
|
/**
|
|
* <p>A unique identifier for a fleet. This fleet specified must match the fleet
|
|
* referenced in the VPC peering connection record. You can use either the fleet ID
|
|
* or ARN value.</p>
|
|
*/
|
|
inline DeleteVpcPeeringConnectionRequest& WithFleetId(const Aws::String& value) { SetFleetId(value); return *this;}
|
|
|
|
/**
|
|
* <p>A unique identifier for a fleet. This fleet specified must match the fleet
|
|
* referenced in the VPC peering connection record. You can use either the fleet ID
|
|
* or ARN value.</p>
|
|
*/
|
|
inline DeleteVpcPeeringConnectionRequest& WithFleetId(Aws::String&& value) { SetFleetId(std::move(value)); return *this;}
|
|
|
|
/**
|
|
* <p>A unique identifier for a fleet. This fleet specified must match the fleet
|
|
* referenced in the VPC peering connection record. You can use either the fleet ID
|
|
* or ARN value.</p>
|
|
*/
|
|
inline DeleteVpcPeeringConnectionRequest& WithFleetId(const char* value) { SetFleetId(value); return *this;}
|
|
|
|
|
|
/**
|
|
* <p>A unique identifier for a VPC peering connection. This value is included in
|
|
* the <a>VpcPeeringConnection</a> object, which can be retrieved by calling
|
|
* <a>DescribeVpcPeeringConnections</a>.</p>
|
|
*/
|
|
inline const Aws::String& GetVpcPeeringConnectionId() const{ return m_vpcPeeringConnectionId; }
|
|
|
|
/**
|
|
* <p>A unique identifier for a VPC peering connection. This value is included in
|
|
* the <a>VpcPeeringConnection</a> object, which can be retrieved by calling
|
|
* <a>DescribeVpcPeeringConnections</a>.</p>
|
|
*/
|
|
inline bool VpcPeeringConnectionIdHasBeenSet() const { return m_vpcPeeringConnectionIdHasBeenSet; }
|
|
|
|
/**
|
|
* <p>A unique identifier for a VPC peering connection. This value is included in
|
|
* the <a>VpcPeeringConnection</a> object, which can be retrieved by calling
|
|
* <a>DescribeVpcPeeringConnections</a>.</p>
|
|
*/
|
|
inline void SetVpcPeeringConnectionId(const Aws::String& value) { m_vpcPeeringConnectionIdHasBeenSet = true; m_vpcPeeringConnectionId = value; }
|
|
|
|
/**
|
|
* <p>A unique identifier for a VPC peering connection. This value is included in
|
|
* the <a>VpcPeeringConnection</a> object, which can be retrieved by calling
|
|
* <a>DescribeVpcPeeringConnections</a>.</p>
|
|
*/
|
|
inline void SetVpcPeeringConnectionId(Aws::String&& value) { m_vpcPeeringConnectionIdHasBeenSet = true; m_vpcPeeringConnectionId = std::move(value); }
|
|
|
|
/**
|
|
* <p>A unique identifier for a VPC peering connection. This value is included in
|
|
* the <a>VpcPeeringConnection</a> object, which can be retrieved by calling
|
|
* <a>DescribeVpcPeeringConnections</a>.</p>
|
|
*/
|
|
inline void SetVpcPeeringConnectionId(const char* value) { m_vpcPeeringConnectionIdHasBeenSet = true; m_vpcPeeringConnectionId.assign(value); }
|
|
|
|
/**
|
|
* <p>A unique identifier for a VPC peering connection. This value is included in
|
|
* the <a>VpcPeeringConnection</a> object, which can be retrieved by calling
|
|
* <a>DescribeVpcPeeringConnections</a>.</p>
|
|
*/
|
|
inline DeleteVpcPeeringConnectionRequest& WithVpcPeeringConnectionId(const Aws::String& value) { SetVpcPeeringConnectionId(value); return *this;}
|
|
|
|
/**
|
|
* <p>A unique identifier for a VPC peering connection. This value is included in
|
|
* the <a>VpcPeeringConnection</a> object, which can be retrieved by calling
|
|
* <a>DescribeVpcPeeringConnections</a>.</p>
|
|
*/
|
|
inline DeleteVpcPeeringConnectionRequest& WithVpcPeeringConnectionId(Aws::String&& value) { SetVpcPeeringConnectionId(std::move(value)); return *this;}
|
|
|
|
/**
|
|
* <p>A unique identifier for a VPC peering connection. This value is included in
|
|
* the <a>VpcPeeringConnection</a> object, which can be retrieved by calling
|
|
* <a>DescribeVpcPeeringConnections</a>.</p>
|
|
*/
|
|
inline DeleteVpcPeeringConnectionRequest& WithVpcPeeringConnectionId(const char* value) { SetVpcPeeringConnectionId(value); return *this;}
|
|
|
|
private:
|
|
|
|
Aws::String m_fleetId;
|
|
bool m_fleetIdHasBeenSet;
|
|
|
|
Aws::String m_vpcPeeringConnectionId;
|
|
bool m_vpcPeeringConnectionIdHasBeenSet;
|
|
};
|
|
|
|
} // namespace Model
|
|
} // namespace GameLift
|
|
} // namespace Aws
|