/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include Represents the input for a request action.See Also:
AWS
* API Reference
A unique identifier for a fleet. This fleet specified must match the fleet * referenced in the VPC peering connection record. You can use either the fleet ID * or ARN value.
*/ inline const Aws::String& GetFleetId() const{ return m_fleetId; } /** *A unique identifier for a fleet. This fleet specified must match the fleet * referenced in the VPC peering connection record. You can use either the fleet ID * or ARN value.
*/ inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; } /** *A unique identifier for a fleet. This fleet specified must match the fleet * referenced in the VPC peering connection record. You can use either the fleet ID * or ARN value.
*/ inline void SetFleetId(const Aws::String& value) { m_fleetIdHasBeenSet = true; m_fleetId = value; } /** *A unique identifier for a fleet. This fleet specified must match the fleet * referenced in the VPC peering connection record. You can use either the fleet ID * or ARN value.
*/ inline void SetFleetId(Aws::String&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::move(value); } /** *A unique identifier for a fleet. This fleet specified must match the fleet * referenced in the VPC peering connection record. You can use either the fleet ID * or ARN value.
*/ inline void SetFleetId(const char* value) { m_fleetIdHasBeenSet = true; m_fleetId.assign(value); } /** *A unique identifier for a fleet. This fleet specified must match the fleet * referenced in the VPC peering connection record. You can use either the fleet ID * or ARN value.
*/ inline DeleteVpcPeeringConnectionRequest& WithFleetId(const Aws::String& value) { SetFleetId(value); return *this;} /** *A unique identifier for a fleet. This fleet specified must match the fleet * referenced in the VPC peering connection record. You can use either the fleet ID * or ARN value.
*/ inline DeleteVpcPeeringConnectionRequest& WithFleetId(Aws::String&& value) { SetFleetId(std::move(value)); return *this;} /** *A unique identifier for a fleet. This fleet specified must match the fleet * referenced in the VPC peering connection record. You can use either the fleet ID * or ARN value.
*/ inline DeleteVpcPeeringConnectionRequest& WithFleetId(const char* value) { SetFleetId(value); return *this;} /** *A unique identifier for a VPC peering connection. This value is included in * the VpcPeeringConnection object, which can be retrieved by calling * DescribeVpcPeeringConnections.
*/ inline const Aws::String& GetVpcPeeringConnectionId() const{ return m_vpcPeeringConnectionId; } /** *A unique identifier for a VPC peering connection. This value is included in * the VpcPeeringConnection object, which can be retrieved by calling * DescribeVpcPeeringConnections.
*/ inline bool VpcPeeringConnectionIdHasBeenSet() const { return m_vpcPeeringConnectionIdHasBeenSet; } /** *A unique identifier for a VPC peering connection. This value is included in * the VpcPeeringConnection object, which can be retrieved by calling * DescribeVpcPeeringConnections.
*/ inline void SetVpcPeeringConnectionId(const Aws::String& value) { m_vpcPeeringConnectionIdHasBeenSet = true; m_vpcPeeringConnectionId = value; } /** *A unique identifier for a VPC peering connection. This value is included in * the VpcPeeringConnection object, which can be retrieved by calling * DescribeVpcPeeringConnections.
*/ inline void SetVpcPeeringConnectionId(Aws::String&& value) { m_vpcPeeringConnectionIdHasBeenSet = true; m_vpcPeeringConnectionId = std::move(value); } /** *A unique identifier for a VPC peering connection. This value is included in * the VpcPeeringConnection object, which can be retrieved by calling * DescribeVpcPeeringConnections.
*/ inline void SetVpcPeeringConnectionId(const char* value) { m_vpcPeeringConnectionIdHasBeenSet = true; m_vpcPeeringConnectionId.assign(value); } /** *A unique identifier for a VPC peering connection. This value is included in * the VpcPeeringConnection object, which can be retrieved by calling * DescribeVpcPeeringConnections.
*/ inline DeleteVpcPeeringConnectionRequest& WithVpcPeeringConnectionId(const Aws::String& value) { SetVpcPeeringConnectionId(value); return *this;} /** *A unique identifier for a VPC peering connection. This value is included in * the VpcPeeringConnection object, which can be retrieved by calling * DescribeVpcPeeringConnections.
*/ inline DeleteVpcPeeringConnectionRequest& WithVpcPeeringConnectionId(Aws::String&& value) { SetVpcPeeringConnectionId(std::move(value)); return *this;} /** *A unique identifier for a VPC peering connection. This value is included in * the VpcPeeringConnection object, which can be retrieved by calling * DescribeVpcPeeringConnections.
*/ inline DeleteVpcPeeringConnectionRequest& WithVpcPeeringConnectionId(const char* value) { SetVpcPeeringConnectionId(value); return *this;} private: Aws::String m_fleetId; bool m_fleetIdHasBeenSet; Aws::String m_vpcPeeringConnectionId; bool m_vpcPeeringConnectionIdHasBeenSet; }; } // namespace Model } // namespace GameLift } // namespace Aws